I've looked, but couldn't find, the answer. Apologies if this has been asked a zillion times. I am setting up a ZHAO HUD, and everything is fine with the animations like walk, sit, stand.
However....
I'm wondering how I can access/trigger animations that don't correspond to standard "states" and don't correspond to a "state" in the notecard. For instance, I have a curtsy animation that I would like to be able to access quickly (either click on a HUD button, or type a command). If I have to dig in my inventory to find the animation, the curtsy oportunity is lost.
I tried the regular Franimations software , and I my understanding is that I simply drop the animation in the contents and use the typed command "anim <name>" but I couldn't get this to work.
What's the best way to set up so that I can have my standard AO for walk, stand, fly, etc..., along with a quick way to play other types of animations, like faint, curtsy, roundhouse kick?
Thanks