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animation length question

Kimmera Madison
Registered User
Join date: 1 Jul 2004
Posts: 122
08-08-2006 11:41
I'm playing with QAnimator.....very cool proggie btw ;)

my question is this...I'm playing with making some animated poses for an AO....how many frames does it take to make each "Pose" last the length of time before it switches to the next pose?

hope that made sense..

I made a simple animated pose last night, but for it to last the length of time till the next pose , it repeats over and over...which just looks....weird...... I have a fashionable rep to keep, can't be looking weird! hahaha

anyway, TY in advance

Kimmera :)
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Azurei Ash
The Sticky!
Join date: 12 Jan 2006
Posts: 38
08-08-2006 11:53
Well you could look into the AO and see how long it stays in each pose, but this is pretty arbitrary and depends on the AO. And then if someone else uses a slightly different AO, they may end up not posing long enough.

I would recommend engineering the pose to where it returns to the start position (or the position where the looping starts anyway) and loops so that it can play for an arbitrary amount of time.

~Az
Pulaski Fizz
Registered User
Join date: 5 Jun 2005
Posts: 110
08-08-2006 12:05
I make mine 30 seconds and then loop. that way you dont look all nervous and twitchy. I use poser so I dont know the frame rate for your program. But as the max length of an animation in sl is 30 seconds you should be covered if u make 30 seconds long.

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Puli