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Changing the axis of an animation

Jaynius Shaftoe
Automated User
Join date: 9 Jan 2005
Posts: 29
01-30-2005 12:15
I have an animation (.bvh) that is not aligned correctly with the world. How can I rotate it so that my feet are on the ground and not 90 degree in the air?

Thanks
Pietro Maracas
Registered User
Join date: 27 Sep 2004
Posts: 104
01-31-2005 15:03
You might want to read the thread called "Animation not rotated correctly" at:

http://forums.secondlife.com/archive/index.php/t-22803.html

If that's not it, check the archives for explanations about "floating" or "sinking" avatars. Ulrika has posted several explanations of this problem and even has some stuff on it at her website.


Pietro
Jaynius Shaftoe
Automated User
Join date: 9 Jan 2005
Posts: 29
02-01-2005 09:37
From what I can tell, this is exactly my problem.

Unfortunately, the animation was not built in Poser, and it contains a lot of keyframes. Do you know of any tool that I could use to rotate the whole thing in a batch?
Pietro Maracas
Registered User
Join date: 27 Sep 2004
Posts: 104
02-09-2005 13:39
Jaynius,

You can import BVH files into Poser, though I don't think keyframes are preserved.

You also could directly edit the BVH file. I use Excel to do this, but the file contains a bunch of information before the actual motion data (Row 125) which must be preserved. The first six columns of the BVH file are: HipXPosition, HipYPosition, HipZPosition, HipXRotation, HipZRotation, HipYRotation. Be careful with Columns 5 and 6, someone was not careful and reversed Y and Z to make sure you couldn't follow a simple pattern of XYZ for every column. ;op

Pietro