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Replacing Default Animations

NumTee Flytrap
Registered User
Join date: 12 Dec 2004
Posts: 9
12-15-2004 06:20
Just a quick query. Is it possible to replace the default animations (such as the walk one) or are we limited to merely adding animations to be used as gestures?
Inez Angelus
Elephant Rider
Join date: 11 Nov 2004
Posts: 129
12-15-2004 06:40
dunno if this is what you mean, but I have a scripted bracelet that contains walk and pose animations that overrides the defaults. So I have a new walk, and several different poses for when I'm just standing around

Check out Mr. P's shop, he offers the script and instructions for free. (Thanks Mr. P!!!!!) IM me if you need help with using it. It's pretty schweet.


-Inez
Nisa Stravinsky
Danger Mouse
Join date: 16 Sep 2004
Posts: 1,238
12-15-2004 06:45
From: NumTee Flytrap
Just a quick query. Is it possible to replace the default animations (such as the walk one) or are we limited to merely adding animations to be used as gestures?


You can use an animation overrider to do what you're looking for. I use the one from Reverie and there are several open source ones available (though I can't remember where I got mine - I find the Reverie one easiest for me to use).

While I love my overrider for the most part - they do have an issue that drives me nuts, when they over ride, they can affect how you sit or lay on animated furniture. It's a bit of a pain just to turn off my Reverie one (I actually detach it, if it has an on/off command, I'm too dweebie to figure it out) so I can sit on a chair, or lay on a bed with my sweetie.

I'm thinking www.slexchange.com may have had one in their market area, it was opensource.
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NumTee Flytrap
Registered User
Join date: 12 Dec 2004
Posts: 9
12-15-2004 07:30
Ok... cheers, will check it out in a bit - currently trying to work out how to disable the way the camera "snaps back" when you move.