There use to be a option to show the Collision skeleton for an Avatar but has been broken since Havok 4.
So now I am trying to figure out what collision model it uses when an AV it is sitting. or what ever the AV is doing. When sitting it appears to use the default sit is used as the collision even if your pose change. Is any part of the Uploaded pose used at all in figuring what the collision will be for the AV? such as the first reference frame?