Jaxon Heslop
Registered User
Join date: 19 Jun 2008
Posts: 9
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09-01-2008 15:14
When I use two avatars at the same time in qavimator,sometimes when I click one of the hips...the hip just moves on its own, screwing my whole animation up, is this do to animation two at the same time, or maybe because I have joint limits off?
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Abraxes Binder
Registered User
Join date: 23 May 2008
Posts: 205
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09-02-2008 08:22
joint limit off will just make it posible to move the bones in tortosion :) like fasion, but you are right, sometimes qa will start to move the bones when they are clicked. It is a litle bug.. Nothing to do, im afraid.
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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09-02-2008 09:11
From: Jaxon Heslop When I use two avatars at the same time in qavimator,sometimes when I click one of the hips...the hip just moves on its own, screwing my whole animation up, is this do to animation two at the same time, or maybe because I have joint limits off? This is a bug in QAvimator. The joint probably turns purple when this happens. What you should do is immediately stop and save your work (I use Save As...) Then reload what you just saved. It should be ok then, and you should not have lost anything.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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09-02-2008 10:47
You can load two avs into Qavimator ??? Lear Cale needs an update! Thanks 
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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09-02-2008 10:51
From: Lear Cale You can load two avs into Qavimator ??? Lear Cale needs an update! Thanks  You can if you don't mind them both being male or both being female. None of that silly co-ed stuff, now. 
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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09-02-2008 11:35
Hmmm, I was able to see both male and female at the same time.
After loading my second anim, I just selected the opposite sex, and it seemed to work.
The start/stop button is flaky, though. When I hit the button to make it stop, it doesn't always stop (I have to select the other anim and then it stops). When I hit it to make it go, if the cursor is at the last frame, it doesn't go: I have to select a different frame and try again. I bet this is a bug introduced with the improvements in looping.
There should be a "pause" button, to freeze the animation where it is. Stop should do what it does now, which is to end the animation by completing the current loop and taking the exit animation frames.
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