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more on matching avatar sizes

Vent Sinatra
Registered User
Join date: 4 Jan 2007
Posts: 71
04-19-2008 11:33
Today I did some experiments with different avatar sizes. My goal was to create a male and female poser model to fit the avatars shape. Ok, so us SL men have huge shoulders, now my question is, which poser body part should I enlarge ? Scaling the chest looks terrible to me but maybe I should scale the collars as well ?

And yes I know this is a never ending story... :)


On a slightly unrelated note. Is there a way to create a bvh which defines that the hip position should stay fixed at the zero rotation ? The normal way to include a joint is to twiggle it in frame 1, but if I do that the twiggle is reflected in the 'initial' angle (ie compared to the prim you sit on ).
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
04-20-2008 14:33
From: someone
On a slightly unrelated note. Is there a way to create a bvh which defines that the hip position should stay fixed at the zero rotation ? The normal way to include a joint is to twiggle it in frame 1, but if I do that the twiggle is reflected in the 'initial' angle (ie compared to the prim you sit on ).
I don't think so. When you sit on an object, it seems that you are always rotated to the orientation of its sit target, and then any animation is applied.

Concerning the first question, I wonder whether we could use a modified client to find out what the joint distances are for your shape. Sure would be handy!

Of course, we then still have the problem of figuring out what's the best shape to use for animating. I asked about this earlier, and the anwer seems to be ... uh, your guess is as good as mine! It would be fun to try to collect statistics, with a modified client: walk around, click on random avatars of whichever sex you're collecting data for, and gather average joint distances for making an "average" SL female or male shape. Or perhaps, collect a histogram, and use the statistical mode for each joint distance -- the mode being the highest bar on a histogram. That would give you something resembling a "typical" avatar.