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The wind in the trees, how?

Loydin Tripp
It may be virtual but...
Join date: 28 Apr 2006
Posts: 150
05-07-2006 18:33
I am preparing to build a number of trees and would like to make them as 'lively' as the ones that I see every where in SL. Many of the species are common to California but I would like to expand this to more varieties.

I am an experienced scripter and 3D artist out in the RL but brand spanking new to the methods in SL.

I have dug through the editor dialog thinking to find a clue but no luck.

Can someone point me to how I can help green up the SL?
_____________________
Loydin Tripp -in Lingua Franca

"No man is an island",
but I bought one anyway...
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
05-07-2006 18:42
Trees are special "linden objects" and the renderer treats them different from any user created object.

I suggest you play with the 1.9.1 preview as I think it impossible to do without "flexiprims" (particularly as the best treemakers in game haven't made anything close in the last three years).
In think that I shall never see
An object bendy as a Linden Tree

A tree whose limbs blow at the whim
Of winds, without a flexiprim
Loydin Tripp
It may be virtual but...
Join date: 28 Apr 2006
Posts: 150
05-07-2006 19:15
I was afraid that might be the answer, Introvert. What I know of 1.9.1, it might be a possible coarse of action.

Is the the botanical rhyme yours? I like it.
_____________________
Loydin Tripp -in Lingua Franca

"No man is an island",
but I bought one anyway...