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Frozen Poses and Moving Poses

Exile Loudon
Aspiring Scripter
Join date: 10 Dec 2005
Posts: 122
02-27-2006 17:40
I made a pose, and uploaded it into the game, stuck it into a poseball with a poseball script and sat on it. I expected to see a pose that would have me never move, but for some reason; when typing, looking around, or building, it moved my avatar's budy parts. I've sat on poseballs which freeze you and keep you from moving your body whatsoever, and I want to know how to do that with mine; because I made poseballs where you hold hands, and I need to have the characters frozen so the hands don't stray from each other. How would you go about freezing the character?
Luth Brodie
Registered User
Join date: 31 May 2004
Posts: 530
02-27-2006 18:55
see this thread

/52/62/89455/1.html
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"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation."
The Pirates! In An Adventure With Scientists.

Reel Expression Poses and Animations:
reelgeek.co.uk/blog
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
02-28-2006 14:40
Yeah, Luth. Thank you for linking. But it is a bit messy to answer his question directly.

1. If you want to just stiffen your pose, create your animation by just one frame and set the priority at 4, the highest not to be overridden by the built-in animations. It gives the whole parts the keyframes automatically.
But note that it doesn't work with the whole body movement, that is, even though you want it to posture sitting and move its hip down, it wouldn't work at all.

2. So you have to prepare two frames. The first frame is just default standing pose and let it posture what you want on the second frame. And move the parts where you want to stiffen from the first frame pose even a bit. Unless you move the parts even a bit from the first frame pose, there would be no keyframes on them, and the priority couldn't be given at all. Then set the priority at 4 when uploading.
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:) Seagel Neville :)