
My question...
When you use Poser it's pretty easy to grab the figure with the mouse and re-arrange it, and all the tutorials I have seen merely tell you to do that.
I have found however that grabbing the figure and moving it around with the mouse makes for huge errors.
The arms and legs often go akimbo immediately and it's far too easy to make the avatar move in quite unatural ways. Unless you are extremely carefull, it also seems extremely easy to introduce a kind of slant to the avatar's body (which is probably why so many SL animations look like they were done on the deck of the Titanic!

Anyway ... what used to be standard in animation was to animate the skeleton, not just grab the butt with the mouse and move it till it looks good. That way you get a real good idea of the spatial relationships and things are lots easier to move around.
How the heck does one get poser to switch to skeletal animatoin mode so one can make natural human movements instead of the wild approximations I have mostly seen?
Secondary to that, if it *is* possible to animate the skeleton, is there a setting to make said skeleton only have the degrees of motion that the human skeleton has? Again, this was standard practice lo those many years ago that I last tried animating.