Casandra Kumsung
Registered User
Join date: 6 Sep 2006
Posts: 93
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02-05-2010 12:38
I have a hog tie animation that I put in a post ball. The avatar still looks around etc. How do I stop this. In a thread in scripting I was told it is animation not scripting, but post balls seem to freeze the avatar like I want but in the hog tie pose.
I want blinking stopped as well as all movement. Will looking into a Linden close eyes built in animation if there is one to put in my post ball also.
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Autumn Palen
Registered Lurker
Join date: 24 Feb 2007
Posts: 111
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02-05-2010 14:12
From: Casandra Kumsung I have a hog tie animation that I put in a post ball. The avatar still looks around etc. How do I stop this. In a thread in scripting I was told it is animation not scripting, but post balls seem to freeze the avatar like I want but in the hog tie pose.
I want blinking stopped as well as all movement. Will looking into a Linden close eyes built in animation if there is one to put in my post ball also. As far as I know, you can't control blinking on the avatar, by scripts or any other method. You might be able to override that with a high priority animation and scripted facial expressions, but I'm not 100% sure about that. For the hogtie pose, is it that most of the avatar is in the hogtie position, but the head still moves around depending on where the avatar is looking? If that is the case, then that's how the animation was made and can't be changed in-world. Was this an animation you made or one that you bought?
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Casandra Kumsung
Registered User
Join date: 6 Sep 2006
Posts: 93
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02-05-2010 14:59
From: Autumn Palen As far as I know, you can't control blinking on the avatar, by scripts or any other method. You might be able to override that with a high priority animation and scripted facial expressions, but I'm not 100% sure about that.
For the hogtie pose, is it that most of the avatar is in the hogtie position, but the head still moves around depending on where the avatar is looking? If that is the case, then that's how the animation was made and can't be changed in-world.
Was this an animation you made or one that you bought? The avatar is lying on chest with legs and arms tied behind. One I found, it was free will all rights. I cannot do animations so I need to find away. Blinking is not the worst problem it is moving the head. One hog tied is either dead on unconscious.
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Autumn Palen
Registered Lurker
Join date: 24 Feb 2007
Posts: 111
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02-05-2010 15:15
From: Casandra Kumsung The avatar is lying on chest with legs and arms tied behind.
One I found, it was free will all rights. I cannot do animations so I need to find away. Blinking is not the worst problem it is moving the head. One hog tied is either dead on unconscious. Ah, ok. Unfortunately, I don't think there is anything you can do about the head movement in the animation you are using. The animator created it that way to allow head movement, and uploaded it with a low enough priority to let the head freely move despite the arms and legs being bound. Animations cannot be modified inworld, other than their name if its permissions include modify. So, if you want to have a hogtied animation with no head movement, you are going to have find another animation to use for your poseball :/
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