Doctor Bombay
Ratings Revolt NOW!
Join date: 24 Aug 2003
Posts: 61
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01-01-2005 11:56
I know you can use turn_180... but there is still a lot of motion in that one... almost liek your AV is breathing or something? Maybe its an inner ear problem?
Anyway... I need a STAND STILL DAMNIT kind of animation where BAM! LOCKDOWN! You are in the Turn_180 final pose and standing deathly still.
Anyone got one they could share with the frustrated AV designer?
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Best thread commentary ever? "How dare you confuse us with your fancy pants clear headed thinking! " Chip Midnight 1/11/05 " Silence Infidel.. Do not question the smart people... Accept the answer without question." Alby Yellowknife 1/11/05 "Stop confusing the issue with facts and logic." Moleculor Satyr
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Maeve Morgan
ZOMG Resmod!
Join date: 2 Apr 2004
Posts: 1,512
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01-01-2005 12:43
I don't think it's possible to be entirely still because you av does breathe which is cool for the realism effect but a PITA for attaching stuff
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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01-01-2005 13:02
Yah... maybe a total "Freeze" mode could be added to the Debug menu? 
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
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01-01-2005 13:19
Every month or so, this question pops up in the forums (and the answer is no  ). Perhaps it's time to implement it, once and for all?  In my case, I just grab an attachment, and the AV freezes solid (ie. by right-clicking and selecting Edit). Works well enough for me  I guess that other people have other needs, though, since, as said, this is an issue always popping up, sooner or later...
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Tao Zaius
Registered User
Join date: 16 Jan 2004
Posts: 17
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01-02-2005 22:20
I have a pose I use for this purpose that works pretty well. key frame the first frame in the defualt pose and then keyframe the second frame. In the second frame move every major joint at least 1 or -1. If you place that animation in cube as a sit animation then everytime you "sit" on that cube it will do a pretty good job of locking you down. Just be sure you moved every major joint (hips, abs, chest, shoulders, the lot).
Forgot to mention to loop the anim at 100%
Hope that helps!
~ Tao
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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01-03-2005 05:39
and on top of this in the debug menu you can check the "slow motion" dont remember ther name of the option that make your avatar anims play slowly it help a bit
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Maggie Miller
~Welsh Girl~
Join date: 17 May 2003
Posts: 290
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01-03-2005 05:59
doctor,
IM me in-world to remind me. I have something designed for this. If it's transferable I'll toss it to you.
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