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Help with Poser please.

tristan Eliot
Say What?!
Join date: 30 Oct 2005
Posts: 494
02-23-2007 04:44
Okay I really want to learn how to do animations with Poser 5 but even with the super basic tutorial i was directed to and the vague one on the SL Knowledgebase, I am still at a loss. I have been able to make a few static poses but the animated ones always go haywire. So I am hoping someone experienced with making animations with Poser 5 would be willing to tutor me. Feel free to contact me in world to discuss the details. Note also I am only interested in making animations for SL and not all the fancy rendered scenes that I see poser is capable of making. Thanks. :)
Ravanne Sullivan
Pole Dancer Extraordinair
Join date: 10 Dec 2005
Posts: 674
02-23-2007 07:52
/52/e4/27721/1.html

This sounds like the most likely answer to your problem.
_____________________
Ravanne's Dance Poles and Animations

Available at my Superstore and Showroom on Insula de Somni
http://slurl.com/secondlife/Insula de Somni/94/194/27/
tristan Eliot
Say What?!
Join date: 30 Oct 2005
Posts: 494
02-24-2007 00:41
No it didn't help. my animation is still doing wild things bouncing up and down when he should be laying in one position. *sighs*
Suzi Sohmers
Registered User
Join date: 4 Oct 2006
Posts: 292
02-25-2007 10:44
If your animation is doing the "weird twisty dance thing" you haven't set up the first frame correctly. The first frame is, to SL, only a reference so, as you know, every joint needs to be moved in frame 2 (which SL uses as frame 1). Poser doesn't know this, so if you let it, it will regard them both as keyframes and draw the spline through them both. It then tries to catch up with the rest of the animations, which results in a strange writhing sort of motion. Don't import that, it will scare people.

The solution is very straightforward. Go to the animation palate (by clicking the key button at the bottom right of the screen). Now select the first and second frames (make sure every joint is highlighted) and click the "break spline" button at the top right of the animation palate. A / should appear in the box for each joint. This will break the link between the two frames.

That's it, no more twisty dance!

Love Suzi
tristan Eliot
Say What?!
Join date: 30 Oct 2005
Posts: 494
02-25-2007 11:05
From: Suzi Sohmers
If your animation is doing the "weird twisty dance thing" you haven't set up the first frame correctly. The first frame is, to SL, only a reference so, as you know, every joint needs to be moved in frame 2 (which SL uses as frame 1). Poser doesn't know this, so if you let it, it will regard them both as keyframes and draw the spline through them both. It then tries to catch up with the rest of the animations, which results in a strange writhing sort of motion. Don't import that, it will scare people.

The solution is very straightforward. Go to the animation palate (by clicking the key button at the bottom right of the screen). Now select the first and second frames (make sure every joint is highlighted) and click the "break spline" button at the top right of the animation palate. A / should appear in the box for each joint. This will break the link between the two frames.

That's it, no more twisty dance!

Love Suzi

Thankyou Suzi! That helped, and while my animation wasn't doing the twisty dance, it was doing strange hopping above and below the ground. I do wonder if there is a way to keep the camera from recording everytime you turn to see another angle. I have to keep going and deleting the main camera's keyframes.
Suzi Sohmers
Registered User
Join date: 4 Oct 2006
Posts: 292
02-25-2007 17:18
Yes Tris, there is. This is one that had me baffled for ages, and yet it's really simple. If you look over at the camera controls on the left, you'll see a picture of a key. Click it so it turns red and your camera is locked. Now you can do your animation, moving your viewpoint as much as you like, and when you run the player, the camera stays in the same position.

Hey! 100 postings!!