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Avatar "Breathing"

Caerwydh Darragh
Registered User
Join date: 1 Jul 2006
Posts: 1
11-24-2008 05:13
I am new to trying my hand at poses and animations and am using QAvimator. I made a few poses, and am happy with the overall result except for one thing, my avatar doesn't stop the default SL sway that makes it look as if it's breathing.

I have moved/adjusted every part of the model in QAvimator, to no avail. The avatar still does the back and forth rocking from the waist up.

Any help on how to stop this in my poses, would be greatly appreciated =)

(*Note: Again, this is meant to be a static pose, so has no additional frames).

Thanks,
Caer

Edited to add: The priority on the pose is set to four.
Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
11-24-2008 05:20
From: Caerwydh Darragh
I am new to trying my hand at poses and animations and am using QAvimator. I made a few poses, and am happy with the overall result except for one thing, my avatar doesn't stop the default SL sway that makes it look as if it's breathing.

I have moved/adjusted every part of the model in QAvimator, to no avail. The avatar still does the back and forth rocking from the waist up.

Any help on how to stop this in my poses, would be greatly appreciated =)

(*Note: Again, this is meant to be a static pose, so has no additional frames).

Thanks,
Caer


There are only two explanations for this:

1 - You did not upload at Priority 4.

2 - You missed moving a joint. Go back and make sure you moved the hips, the abdomen, and the collars. Check all the others too, but those sound like the culprits.
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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
11-24-2008 05:46
To kill the system breathing, chest is the one. Priority 2 will be plenty for that one.
Nedeko Kohime
Beauty beyond standards
Join date: 3 Jun 2008
Posts: 3
11-24-2008 06:22
did you start in frame 2 and did you moved ALL body parts ? thats really imprortant. its enough to move parts you dont need "changing" around +/-1 ;) that will help! and priority 4 is a good choosment IMO.
Samara Kasshiki
Registered User
Join date: 28 Sep 2006
Posts: 30
11-24-2008 14:05
Along this line now that I KNOW that was what was causing my problem, I simply made some templates with ALL the body parts moved 1 degree in frame 2. Then move whatever you like. Also important to have the same values at the end frame as in frame 2 "if" you are having jerking problems.
Macphisto Angelus
JAFO
Join date: 21 Oct 2004
Posts: 5,831
11-25-2008 11:01
From: Samara Kasshiki
Along this line now that I KNOW that was what was causing my problem, I simply made some templates with ALL the body parts moved 1 degree in frame 2. Then move whatever you like. Also important to have the same values at the end frame as in frame 2 "if" you are having jerking problems.


Just saying Hi to ya Sam. Nice to see you. :)
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