I am having a problem making a looped animation in DAZ3D. It's usually easy - select all nodes from Frame 2, Memorize pose, Restore pose to the final frame of the animation.
However, this approach didn't work for me on one animation where I turned joint limits off (so I could animate a non-human avatar). The final frame won't keep my pose - it moves the joints to a different position. I tried many times and always got this result. Any idea what could have caused this problem ? I had to resort to Qavimator for this particular animation.