zilu Scofield
Registered User
Join date: 4 Feb 2007
Posts: 2
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11-05-2007 13:37
hello
i need some help, i make one animation crawl walk in Q avimator and it look like perfect in Q avimator and when i upload it in second life the position of the rotate dont be good. i try some different pose to see how made it good and i dont find so i need your assisance if someone know the solution thanks for your anwser.
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Erol Huygens
SL Stunt Animator/Scripte
Join date: 25 Dec 2006
Posts: 5
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11-06-2007 11:10
Zilu, start by checking to see if you had an active AO and disable it first then try it again.
_____________________
-- it was working fine just a minute ago - I promise!
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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11-06-2007 12:10
Animations in SL have a special requirement, and that is the first frame must be the T-Pose, to give the client a frame of reference from which to work from. Make sure your first frame is the T-Pose. 
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zilu Scofield
Registered User
Join date: 4 Feb 2007
Posts: 2
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crawl anim
11-23-2007 15:39
thanks for your help i have resolved my prob yes it was the first frame i dont touch it and my crawl anim work !!!! thanks again !!!
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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11-26-2007 12:24
No problem 
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