Nazz Niven
Registered User
Join date: 11 Jan 2007
Posts: 9
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03-27-2008 20:53
Hey all...sorry if this question has come up previously but I need to ask this. I notice theres some anims and poses out there that allows the avatar to have freedom of head/neck movement so they follow the direction of the mouse or 'look' in the direction the user wants them to look at. Most poses and anims I see are stuck in the poses they're in. Feels weird when your're talking to someone and your avatar AO changes a pose and suddenly it's not 'looking' at the person it's talking to or when a male and female is talking and she's shorter than him, you get that he's looking over hear head kinda look. So what do I need to do to make the head/neck free to move according to the users directions with the mouse?
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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03-27-2008 21:09
It's based on the priority of the animation/pose in question. That's not something you can change.
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Nadine Neddings
Great Squirrel Prophetess
Join date: 11 Mar 2008
Posts: 33
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03-28-2008 16:43
Personally, I seek out stands for my AO which freeze head movement. Otherwise, I can't organize my inventory when in conversation with someone, without looking like I'm having a seizure. 
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Pygora Acronym
User
Join date: 20 Feb 2007
Posts: 222
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03-28-2008 21:12
This is done by not assigning keys after the reference frame to the head/neck area when doing the pose animation. When there is no information from the animation override going to those areas the default animations are in effect.
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