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Animation priority

Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
11-12-2009 06:37
Hi,

I have recently created a simple static animation and have put this into an object, all is great, but I also wish to have a walk in the item, it is holding a candle so I would want the avatar to walk still holding the candle but not with a duck walk which is what I seem to be getting. arms going into all sorts of weird places. I have uploaded this animation priot 4 as well as 2.

Any suggestions would be appreciated.
jeaniesing Trilling
Loves to animate & script
Join date: 21 Oct 2006
Posts: 61
11-12-2009 08:31
From: Tarina Sewell
Hi,

I have recently created a simple static animation and have put this into an object, all is great, but I also wish to have a walk in the item, it is holding a candle so I would want the avatar to walk still holding the candle but not with a duck walk which is what I seem to be getting. arms going into all sorts of weird places. I have uploaded this animation priot 4 as well as 2.

Any suggestions would be appreciated.


try this.... upload your animation as a 1 second animation Priority 4, check loop, and 1 second ease in/ease out, then uncheck loop... (I hope that trick still works, been a while since I've done it... the ease in/out should stay at one second?)

then use a script that calls the animation every second* - it will often defeat the walks that folks already use, but unless you create a walk to go with the candle there will likely be inconsistencies now and again as the animation state will change in the middle of that 1 second.



*in the state entry add llSetTimerEvent(1);


and then a timer event
timer()
{
llStartAnimation("my_animation_name);
}
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