Ayane Okame
Registered User
Join date: 7 Aug 2006
Posts: 10
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01-01-2009 10:54
I think I can chalk this one up to forgetting the basics, but I never had the issue before and I can't work out what I'm missing.
100 frame animation. Tpose at frame 1 Initial pose at frame 2 and final pose at 100. Frame 2 and Frame 100 are basically reversals, it's a simple stand with the torso and neck/arms shifting.
Inverse kinetics off
Frames 3 through 29 just go crazy (arms twisting and contorting, folding in on themselves etc etc)... and I seem to recall poser having issues with the t frame.. but it IS transfering to SL when I do a preview upload.
I've been reading the various faqs and watching youtube tutorials... but aside from going back to Qavimator I'm not sure what I'm doing wrong.
Any ideas?
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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01-01-2009 11:33
Break splines between frames 1 and 2, and/or use linear interpolation for the problem joints.
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Designer of sensual, tasteful couple's animations - for residents who take their leisure time seriously.  http://slurl.com/secondlife/Brownlee/203/110/109/ 
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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01-01-2009 11:55
You just got the answer in the previous post, but here is something to consider for your workflow.
I add the T-pose frame as the very last step in creating the animation.
My last steps work like this:
1. Save the final animation when I have it set the way I want it to a .pz3 file. (The animation does not yet have the T-pose frame, and just the key frames I needed.)
2. Make every single frame a key frame (which has the same effect of breaking spline in every frame; but it keeps all the previously extrapolated frames as they were).
3. Go to frame 1 and add the T-pose.
4. Export to .bvh.
I almost always make full-looping animations, with first frame identical to last frame while creating the animation, so putting the T-pose in frame one also effectively removes the extraneous first frame. If you're not making a fully looping animation, you'd have to set it up differently.
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Ayane Okame
Registered User
Join date: 7 Aug 2006
Posts: 10
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01-01-2009 16:58
That was it... I did break spline on the wrong frames. Thank you both for the helpful info.
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