Wonky Animations
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Little Ming
The Invisible Man
Join date: 31 Mar 2005
Posts: 84
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07-06-2005 15:04
Hello, I've been having difficulty with my animations. Poses work fine, but I recently discovered WHY my animations go wonky, I just don't know how to fix it. When I start an animation out on frame 1, it plays through fine (but yes I know, if i alter frame 1 I can't upload to SL). If I start the anim on frame 2 and set frame 1 to the default T is when it goes wonky, because the auto motion calculation between frame 1 and 2 throw the entire anim off. I'm not sure why this is, or if there is a way to set it so that frame 1 is excluded from the rest of the anim's motion calculations. If anyone could help it'd be appreciated 
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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07-06-2005 15:12
To get it work work properly you need all the rotations of the first frame to be zero.
What SL does when it imports an animation is, it strips off the first frame, and then uses that as if it were the resting position. Then it uploads the difference beteween that first frame and all the others. So if you want things to work normaly the first frame must be unadulterated.
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Little Ming
The Invisible Man
Join date: 31 Mar 2005
Posts: 84
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07-08-2005 17:16
well yes I know about the first frame and SL. But my problem is that in POSER it jacks up the entire animation if the first frame is set to the default T. When I change the start of my anim from the 2nd frame to the first however, the rest of the animation plays fine.
Example: I start an animation on frame 2 and I want the arm to wave over the avies head like saying hello. I set my start position on frame two and keyframe it. Then i go to my next keyframe position and set it up and so on. I finish the animation and go back to the start and hit play. The arm will go thru the chest, twist all over the place, and sometimes elements i didnt touch will move.
If i take keyframe 2, and drag it over to frame 1 replaceing the start animation on frame 1 to the same thing i had in frame 2. When I hit play it will animate as it should. If i copy the frame back over to frame 2, and reset frame 1 to default. It will again do the twisting turning limbs.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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07-08-2005 17:28
break the spline on frame 2 - where you start setting YOUR first pose.. give it a try
Siggy.
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Koh Costello
Registered User
Join date: 7 Apr 2005
Posts: 14
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07-12-2005 18:42
Animations go wonky generally due to the fact that keyframes are set by default to curved velocity.
So, you make a keyframe at 3 that looks normal, and a keyframe at 10 where you want the body to be, and frames 4-9 look spastic because poser tweening = teh suk.
Solution: Go to your keyframe editor, highlight everything, set them to constant velocity (by clicking the button with the orange line, next to the button with the green curve.)
If you do this right, all your keyframes should turn orange. It's easier to start animating with constant velocity and go back later to adjust curves. I think this is what you're wanting.
Caio,
Koh
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Little Ming
The Invisible Man
Join date: 31 Mar 2005
Posts: 84
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07-20-2005 14:42
Thank you Siggy and Koh, both of your replies were very helpful  . Siggy's was what I needed, but Koh, that was something I didn't know about and will be useful in my future animations ^^
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Snakeye Plisskin
Registered User
Join date: 8 Apr 2005
Posts: 153
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07-22-2005 12:59
I will give it a try also thanks. I was making a pose for sitting by my pool and kicking my legs in the water but for some reason it would change my frames at the begining and move the leg in a real wonky way that i did not make.
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Vivienne Daguerre
Registered User
Join date: 12 Apr 2004
Posts: 28
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How to break the spline...
07-26-2005 16:46
I think I need to do this, how do I break the spline? What menu items would I choose?
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Little Ming
The Invisible Man
Join date: 31 Mar 2005
Posts: 84
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07-26-2005 18:32
Its under the keyframe thingy. Click the key symbol in the bottom right, then in that menu up at the top you'll see a orange button, green button, n stuff... its the green one with the broken linky things... I know this don't help much LoL...if u hold ur mouse over the buttons tho it will tell u what they are..its the one that says "Break spleen" and when u click it, it will change the elements down below to be green with a / thru them..
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