Bloodsong Termagant
Manic Artist
Join date: 22 Jan 2007
Posts: 615
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06-19-2007 15:45
heyas;
what is the "trick" for doing proper height animations for different sized avatars? i have created a 'tiny' avatar, and to test that it is the proper size, i created several versions of the T pose, lowering the character into the ground at the knees, waist, palms, and eyes.
the regular t pose stood on the ground fine, but then the following poses sank lower and lower further from the mark.
aha, i thought, perhaps the hip has to stay the same height as the default, and i move the ground up to the shorter avatar's feet? but when i did that, sinking into the ground at the knees barely moved it down at all, and the waist wasn't there yet, but the palms and eyes were sunken too low again.
anybody have an idea what might be going on? i have the size too big? (i tried the same tests with the default figure and ruth/default female/female3 and they were ALL off to some degree or other.) does the hip have to be in a magical place or level for the animations to work? or did i do something else wrong, maybe?
thanks!
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Vent Sinatra
Registered User
Join date: 4 Jan 2007
Posts: 71
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06-20-2007 03:47
Did you change the hip position from frame 1 to frame 2 ? My guess would be that if you dont your AV will stay with its feet to the ground whatever size your AV is. About arm and leg length I'm having trouble with that too. I use the avatar shapes from the secondlife website in poser, but I really wonder if they resemble any SL - avatar  . I'm not talking about making animation for tiny avatars, just regular shapes. Question to all animators out there, did you modify the sizes of your poser figure ?? (and if so, how  .
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Bloodsong Termagant
Manic Artist
Join date: 22 Jan 2007
Posts: 615
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06-22-2007 04:24
heyas;
i think that's what i did. in the zeroe'd t-pose, i didn't move the hip. although that really doesn't explain why actually moving the hip in subsequent poses gave me the wrong positions. so i'll have to figure out sizing, i think.
the closest figure to the official poser sl figures (the female figure, that is. according to some posts, the male figure is useless :X )... Female 3 avatar. that had offsets of +/- 5 and 2 centimeters on the four checkpoints that i used.
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Why Johnny Can't Rotate: http://forums.secondlife.com/showthread.php?t=94705
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Luth Brodie
Registered User
Join date: 31 May 2004
Posts: 530
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06-23-2007 06:05
From: Vent Sinatra About arm and leg length I'm having trouble with that too. I use the avatar shapes from the secondlife website in poser, but I really wonder if they resemble any SL - avatar  . I'm not talking about making animation for tiny avatars, just regular shapes. Question to all animators out there, did you modify the sizes of your poser figure ?? (and if so, how  . You can change the length of the arms in the paramter window by changing the values of XScale. For Legs its YScale. Open a new project, in frame 2 do a simple stance with arms at the side, upload into SL. Then play it and see where the arms fall on your avatar vs the poser figure and then change the XScale of the arms - shoulder and forearm - until they match. For instance, my avatar's hands end up at mid thigh (like my RL arms do) but the default poser figure's arms are shorter and end up right below the hips. You start with where the elbows are in relation to the torso and lengthen the shoulder to match. Then lengthen the forearm further to match where the hands fall between the hips and knees. Once the two match, I copied the XScale values to frame 1, restored frame 2 to default, then moved every body part by 1 degree in frame 2, saved file as "starting anim" and always use that file to start each project. When uploading into SL only the rotation values and hip placement affect the avatar. Matching arm lengths helps to lower the amount of uploads needed to make a pose/anim with the arms/hands near the body.
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"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation." The Pirates! In An Adventure With Scientists. Reel Expression Poses and Animations: reelgeek.co.uk/blog
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Bloodsong Termagant
Manic Artist
Join date: 22 Jan 2007
Posts: 615
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07-04-2007 05:35
okay, i was hammering at this again today.
im TOTALLY lost. and annoyed.
since sizing the imported avatar to 30% made it move too far down, i decided to just try it at different sizes. 25% obj size made it go further down. okay, so i tried 40% size. still going too far down. then i tried 50% size. keep in mind that at 50% size, my tiny-proportioned avatar is bigger than the default sl female figure. still going down too far. for kicks, i tried leaving it at 100% size. and the difference between the 100%, 50%, and 30% sizes were negligible!
so apparently, something else is in play here, besides the avatar's size, its initial hip height/leg length, and moving it relative to that and the supposed ground. BUT WHAT???
how can i sit this thing on the ground if i can't find the ground relative to its hip? gah!
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