default pose popping in
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Poppet McGimsie
Proprietrix, WUNDERBAR
Join date: 28 Jul 2006
Posts: 197
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12-24-2006 22:25
I've been using avimator to make fairly simple animations for use in ZHAO. I've read the forums here (though why are there only 3 pages of them??) and the tutorial and haven't seen this issue I am seeing.
Even though I am careful in avimator to leave the first frame alone, and to make a second frame in which all of the joints have moved (as people suggest here), I am still having a problem that the default "cruxifixion" pose pops up all the time when I change poses in world (e.g. if I go from standing to walking or turn while I'm standing). It seems like that frame is somehow present in the uploaded animation, even though I set the %s (next to the loop check box) and test do that while the animation is playing, the default pose is excluded as it loops.
I don't know what I'm doing wrong -- but I'll bet it is something fairly simple. Has anyone seen this behavior, and any insights to offer?
Thanks in advance!
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Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
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12-25-2006 06:41
I haven't used animator before, but as this program is specifically designed to make SL animations afaik, could it be that it automatically inserts an invisible first frame by default? So your unchanged frame would really be frame 2, which would explain why it pops up in your animation. Just an idea.
Dylan
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Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
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12-25-2006 06:46
I haven't used animator before, but as this program is specifically designed to make SL animations afaik, could it be that it automatically inserts an invisible first frame by default? So your unchanged frame would really be frame 2, which would explain why it pops up in your animation. Just an idea.
Dylan
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Poppet McGimsie
Proprietrix, WUNDERBAR
Join date: 28 Jul 2006
Posts: 197
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12-28-2006 07:12
Thanks -- that kinda got me thinking, so I spent some time really digging into how avimator works and how SL uses bvh files.
I have gotten the best results so far by doing the following: make sure every part in the model moves between frame 1 and frame 2, upload the bvh file to SL at priority 4 from 0-100% and with fade in and fade out set to 0.5.
This gives me very livable animations - but still sometimes the default pose pops up for a second, though not reproducibly.
I too am making tinies, so the default pose is pretty different from the rest, and the effect is more obvious than it might be on a normal avatar.
Any thoughts?
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Stormy Roentgen
Prim Putter Togetherer
Join date: 25 May 2004
Posts: 342
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12-30-2006 00:09
I am trying to work through the very same thing. I am making a new tiny AV, and have given my friend a copy to test out with me. We've noticed that many times he sees the default pose pop in when an anim is starting, and I don't see it when he sees it. Lots of times, this happens when first logging in or first attaching the AV. I have read that animations are rendered client side?
With this, is it possible to get rid of this glitch 100%?
I have tried everything I've read for the past couple days, except for changing the fade in and fade out. I'm creating my anims at 15fps, and I'm breaking spline at frame 2. I am leaning towards lag causing a certain amount of this which isn't really in our control.
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Vince Invincible
avimator.com
Join date: 20 Apr 2006
Posts: 27
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12-30-2006 12:51
From: Dylan Rickenbacker I haven't used animator before, but as this program is specifically designed to make SL animations afaik, could it be that it automatically inserts an invisible first frame by default? So your unchanged frame would really be frame 2, which would explain why it pops up in your animation. Just an idea.
Dylan Dylan, Avimator doesn't insert any additional frames other than the ones you see in the editor. So the first frame you see in the editor is the one that is used as the reference frame, and it is also written out into the BVH file as the first frame. However, I am curious about this issue with the first frame popping up. I'm pretty sure its a bug with SL and not Avimator. There's not much you can do with the BVH format (no animation overrides, no keyframes, etc...) so if the animation looks right in the upload window, it's probably a problem with how SL is doing AO. If you track down the problem, please let me know. If it turns out to be a bug in Avimator, I'd like to fix it before the next release (coming out in a few weeks).
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Issues Ambassador
Ambassador of Issues.....
Join date: 6 Apr 2005
Posts: 90
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01-01-2007 02:04
From: Vince Invincible Dylan, Avimator doesn't insert any additional frames other than the ones you see in the editor. So the first frame you see in the editor is the one that is used as the reference frame, and it is also written out into the BVH file as the first frame.
However, I am curious about this issue with the first frame popping up. I'm pretty sure its a bug with SL and not Avimator. There's not much you can do with the BVH format (no animation overrides, no keyframes, etc...) so if the animation looks right in the upload window, it's probably a problem with how SL is doing AO.
If you track down the problem, please let me know. If it turns out to be a bug in Avimator, I'd like to fix it before the next release (coming out in a few weeks). I've never had that problem with Avimator. Granted my avie isn't Barbarella height.. it's still not a tiny. Are you sure all the default bone settings on the animations in the first frame are at 0.00...?
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