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Going loopy

Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
01-28-2007 13:38
First off, please forgive the pun in the title. Secondly, please forgive me if I've missed the obvious, but I can only stare at this screen so long before my brain just gives up trying to figure it out.

I'm making several animations for standing which will be used in the Wet Ikon AO. Let's say three - a standing still pose and two 'idling' poses, which are a length of 'standing' with a small amount of different animation somewhere in the middle of the timeline. They all fit together well since the start and end points of each are exactly the same, the 'standing' pose (which itself is a single frame).

Now, I can't figure out which, if any, should be uploaded as 'looped'. The AO cycles between the different animations you tell it to play for several different 'stands' - my basic stand takes most of the instances, my 'idles' the rest. I ask this because whichever way I've currently done it (and I'm losing track now, I can't remember which combinations I've tried!), I occasionally come out of one of my poses into the default stand, which I don't want.

So I have - a single frame stand, and 2 lengthy 'idles' which should just play the once and then the AO ought to select another instance randomly. What needs uploading as what?!

(also, will it make a difference that they're all priority 3? (4 required for other anims that'll take preference) If my 'stand' is looped will the idle anims be able to play over the top of that when the AO asks them to?)

Thanks. Brain hurty.
Tufif Kraft
Registered User
Join date: 4 Nov 2006
Posts: 64
01-28-2007 14:46
You should set them all to loop. Otherwise it will get to the end and then go back to the default.
Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
01-28-2007 15:11
Oh. Well that was simple :D

Cheers, will try again!
Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
01-28-2007 16:34
Glad other people have sense :D Thanks again.

To hijack my own thread, a priorities vs override vs lag question - from everything I've read, the 'bump' (revert to default temporarily) between changing animations is unavoidable, and will be more pronounced in more laggy areas.

My walk animation is priority 3 (as some others I'll use need to override it) and it's set in the AO to replace walk and turn. But at the moment I'm getting 'waddle around like a duck for ten seconds before using animation' every time I start walking or turn round (or both). Will this just be the 'bump' being stupidly pronounced, or might it be something else I've overlooked?
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
01-28-2007 20:44
From: Erin Talamasca
To hijack my own thread, a priorities vs override vs lag question - from everything I've read, the 'bump' (revert to default temporarily) between changing animations is unavoidable, and will be more pronounced in more laggy areas.

Really? Does anyone know if the popular AOs are scripted to start the new animation before stopping the previous one? Because if they are scripted to overlap like that and there's still a visual pop, well that's annoying.
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Luth Brodie
Registered User
Join date: 31 May 2004
Posts: 530
01-28-2007 20:50
try setting the ease in and out at .75. Thats what mine are at and I've never seen a pop to default using my zhao. I have seen it miss the ease in and out some of the times as its not a smooth transition between the two.

Oh and stands can be at priority 2, that way all the typing and other gestures show through. People seem to like that.
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
01-28-2007 20:54
From: Luth Brodie
Oh and stands can be at priority 2, that way all the typing and other gestures show through. People seem to like that.

Aha, thanks for pointing that out. I just started working on an AO set and was gonna check what is the highest priority that still shows typing; now I know!
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The Motion Merchant - an animation store specializing in two-person interactions
Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
01-29-2007 02:50
My hands are required for other purposes, so they're not allowed to type ;) I also have quite a high in/out for most of them (I think!) - ugh, this is where I wish for the thousandth time there was a way to see what settings you uploaded an animation with!

I'll have another look tonight, and not worry about it too much for now - if it comes to it I'll try some different AOs (might do that anyhow, I'm not sure mine is being 'random' enough!), but for now I'm going to blame lag and SL being sillier than usual, because I saw a couple of other folks glitching last night. Otherwise I haven't got a clue and I don't like that answer!
Tufif Kraft
Registered User
Join date: 4 Nov 2006
Posts: 64
01-29-2007 08:17
All of my ao animations use the default ease in ease out settings. I use longer ones on my other stuff, but for the ao I like it to get on with the next animation faster, and it's still long enough to avoid a pop. The only one that gives me trouble is the hard landing and standing up animation after a long fall. I land on my back, but sometimes I see myself land on my front first and then snap to my back.

If it's taking up to 10 seconds then it was probably just sl being difficult for you. Try it again later and see if it's better.