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how many frames

reed Tweak
Registered User
Join date: 3 Mar 2006
Posts: 39
01-05-2007 23:48
Hello, i have just recently started working with the program poser iam runinfg poser 7. i have went to the http://www.ulrikasheim.org/animation/tutorial-basic.html website, and read a few times and redid the animation they show u how to do sevral times. but what iam wanting to know is, how do u determin how many frames u will need in a animation, is there another tutorial on this are another web page? thank you for any help
Tufif Kraft
Registered User
Join date: 4 Nov 2006
Posts: 64
01-06-2007 08:23
I just open a poser project and set it to a lot of frames, say 90. I'll start animating and if I get close to the end, I'll add more to it. When I'm done, I'll just trim off any frames I'm not using. An animation can be a single frame for a pose, or up to 30 seconds worth of frames at whatever framerate you like.
Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
01-06-2007 14:15
I find it useful to think in terms of seconds. How many seconds do you want your animation to last? How many seconds between the important frames or actions. Then multiply that by the frames per second and you have a number of frames.
Issues Ambassador
Ambassador of Issues.....
Join date: 6 Apr 2005
Posts: 90
01-07-2007 01:04
From: Sylvia Trilling
I find it useful to think in terms of seconds. How many seconds do you want your animation to last? How many seconds between the important frames or actions. Then multiply that by the frames per second and you have a number of frames.



Also depends on how smooth or complex.

If I want extremely smooth I allow a lot of frames (over 90) and just axe the ones that remain unused.
Karmic Forager
Registered User
Join date: 18 Nov 2006
Posts: 18
frame rate
01-12-2007 10:58
I think most broadcast/film methods are at apprx 30 fps. Some times you can get away with less but and the eye won't notice but I would experiment. It also depends on how fast/slow you want the motion to play out. As with most things in SL experimentation is the key to refining skills.

karmic
Ironraptor Albion
Shiny metal raptor
Join date: 30 Jul 2005
Posts: 83
01-12-2007 17:56
NSC format usually runs at 24FPS, which is the north american standard, Europe I believe uses PAL, which runs at 30 FPS.
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Luth Brodie
Registered User
Join date: 31 May 2004
Posts: 530
01-12-2007 22:21
Actually NTSC (US) video runs at 29.97 frames per second. Pal (euro) video runs at 25fps. All cinema projectors run at 24 fps.

The cinema 24fps is a compromise between whats best for sound (30fps) and whats best for picture (18fps). All this really has nothing to do with whats best for SL.

Under normal circumstances, an average computer will run SL at 20fps. Having your animation run at that speed will make it appear smoother then something that runs at the standard 30fps (poser default). If your fps in SL is 20 while playing an animation at 30fps, it will look choppy, but playing a 20fps animation when SL is running above that, you will not notice a difference as long as the keyframes are timed for running at 20fps.

You can make movements appear fast but still be at 20fps, it just depends on how close your keyframes are.

You can also do things to trick the optimizing that SL does of pauses by dropping it down even further to say 10fps.
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