Jenna Wilde
Registered User
Join date: 19 Jul 2004
Posts: 3
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07-25-2004 15:39
Question for any Poser/SL gurus out there:
I'm trying to create an animation that starts with a pose in Poser. It seems to work ok in terms of the parts that animate, but the pose doesn't carry over (e.g. the legs move but the arms just sit there, and not in the position of the pose).
Any suggestions?
Thanks,
Jenna
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Archanox Underthorn
Registered User
Join date: 20 May 2003
Posts: 168
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07-25-2004 15:51
If your pose is in the first frame thats your problem. Second Life doesn't animate the first frame, it just uses it as the "neutral" stance to move from.
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Jenna Wilde
Registered User
Join date: 19 Jul 2004
Posts: 3
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07-25-2004 16:13
The pose is in the first frame, and then also as the keyframe in frame two. I've tried leaving the first frame "default" and only putting the pose on keyframe on frame 2, but it does some very funky things in transition
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Archanox Underthorn
Registered User
Join date: 20 May 2003
Posts: 168
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07-25-2004 18:25
If you mean it does weird things after frame 2 I think I know what you mean. Usually I start out with the default in frame 1, and then a copy of the pose in frames 2 and 3(I usually set frame 1 and 2 to break spline as well).
For some reason when theres only one there sometimes it makes the movement from frame 2 to the next keyframe very erratic(like body parts reaching wayyy out before going to the right position).
Try adding the pose in frame 3 as well and see what happens.
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Koji Anansi
Junior Member
Join date: 24 Jun 2004
Posts: 9
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07-25-2004 23:15
Perhaps I'm misreading, but this sounds similar to a problem I had. To clarify, do you mean some limbs are positioned correctly, but some are stuck in the default position?
If so, just move the problematic joints a tiny bit in the second frame and it should work correctly...
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Higbee Protagonist
Yggdrai Ranger
Join date: 7 Aug 2003
Posts: 266
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07-27-2004 10:13
I have had this problem numerous times as well. Breaking the Spline seems to fix it in almost every occurance. There is also one OTHER option.
I have discovered that when Poser attempts to animate from keyframe A to keyframe B, there is a SET amount of time that is required for a joint to move to move a SET distance. Though I haven't been able to determine just what that distance is, I have discovered that moving keyframe B one or more frames before or after will allow it to animate correctly. It may take a couple of attempts to find the right distance between the 2, but the advantage is when you activate your animation you will see a much more fluid movement into it (rather than a SNAP). I use this technique regularly for my poses. My "poses" are almost all 10 frame animations.
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Higbee Protagonist ************************ "Even an immobile stone will respond to you If you approach with love, call out, and talk to it." - Shinagawa Tetsuzan
http://www.redprometheus.com
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