abi Ludovico
Registered User
Join date: 14 Jan 2005
Posts: 5
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09-17-2005 16:49
I'm not sure if this is on another thread or not or if it's even possible, but how do you figure out the time of an animation?
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Ben Stravinsky
Second Life Resident
Join date: 7 Nov 2004
Posts: 149
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Time?
09-18-2005 14:25
As in how long the animation is running for?
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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
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09-18-2005 22:27
I wonder if abi asked about 30 fps... 
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 Seagel Neville 
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abi Ludovico
Registered User
Join date: 14 Jan 2005
Posts: 5
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09-22-2005 08:28
Yes as in how long the animation runs for. It's not a Poser question. It's more of a...if you're in game and you have an animation is there a way to tell how long it is short of looking at your watch and timing it?
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Tao Zaius
Registered User
Join date: 16 Jan 2004
Posts: 17
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09-22-2005 08:48
The absolute easiest way is to look at the preview window when you upload it into SL however; it sounds more like you mean an animation you might have picked up somewhere. If the animator was really thoughtful they will have listed the priority and length in the properties of the animation itself but that doesn't happen very often.
This pretty much leaves you with timing it with the old wrist watch.
~Tao
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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
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09-22-2005 09:31
hmm... SL animation runs 30 frames per second. Poser also does the same. So if you make a 60-frame animation, It will take 2 seconds to run in SL. I'm afraid I don't understand your question. 
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 Seagel Neville 
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