
Thank you in advance.
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Adding animations to my animation generators. |
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Suzy Shenzhou
Registered User
Join date: 23 Jan 2007
Posts: 2
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02-11-2008 12:35
Hi. I have a couple of animation generators (one is a collar that let's me add dance balls, sit animations, etc, anywhere I am and the other is in my bed
![]() Thank you in advance. |
Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
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02-11-2008 21:39
So you mean what you bought has two poseballs, only one of which has an anim in it? If it's no copy then I guess you'd have to buy another to get a second to work in your other things? Otherwise you could copy it and rename it if it's modifiable, but it's probably no mod so the scripts won't break...but even so, if you put two in your other device, one should become "anim 1" if there's already an "anim", even if it's no mod I would think?
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Ben Stravinsky
Second Life Resident
Join date: 7 Nov 2004
Posts: 149
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02-12-2008 04:57
ANSWER:
You have two linked pose balls with animations in. You will only ever see what is in the primary prim (one of the two balls) when you look at its contents. The Pose Balls you have WILL have two animations in them - Garanteed. Option 1 : Unlink the two balls , then you will be able to see the contents of each ball and the two different animations they contain. Option 2 : When you right click and select edit to look at the contents, put a tick in the 'edit linked parts' box. This will allow you to see the contents of each individual ball when you click on it, not just the promary prim. There are DEFINATELY two animations in your pose balls. Yopu may not be able to use option 1 if they are no mod, so just 'edit linked parts' Ben. |
Suzy Shenzhou
Registered User
Join date: 23 Jan 2007
Posts: 2
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03-10-2008 17:19
Thank you Ben, this is great!
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