I really can't see what to do about this - my animation doesn't touch the arms at all, it only overrides the hip and knee joints. I tried making the same anim 30 frames instead of 1, didn't help

Any ideas?
Cheers!
--- Zebra
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Fold up avatar legs, use prim legs... |
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Zebra North
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Join date: 7 May 2006
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01-21-2007 06:35
I've made an avatar with prim legs attached to the pelvis. I hide the real legs using a 1-frame animation which folds them up. At my first attempt, the whole thing kind of bobbled along the ground like it was being dragged when I walked, so I used the animation to raise the hips up and that solved that problem, but a problem still remains with the arms: whenever I start walking, my arms swing backwards and forwards super-fast.
I really can't see what to do about this - my animation doesn't touch the arms at all, it only overrides the hip and knee joints. I tried making the same anim 30 frames instead of 1, didn't help ![]() Any ideas? Cheers! --- Zebra |
Sylvia Trilling
Flying Tribe
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01-21-2007 13:18
Do you know about the special handling you need to do with frame 1? If not, see /52/e4/27721/1.html
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Zebra North
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01-21-2007 14:57
Yep I've done that... my part of the animation plays ok - it's the joints I'm /not/ overriding that play super-fast... o.O
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Issues Ambassador
Ambassador of Issues.....
Join date: 6 Apr 2005
Posts: 90
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01-21-2007 16:11
Aside from keeping frame 1 defaults...
Have you tried slowing down the framerate to get a slower movement in the arms? |
Mickey McLuhan
She of the SwissArmy Tail
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01-21-2007 16:45
The reason the arms move is because you didn't touch them in your animation, so it goes to the default walk animation.
If you don't want them to move at all, you need to move them a little in frame 2 and have them keyframed, so this will override the default, as well as any other parts you want to remain still while walking. _____________________
*0.0* ![]() Where there's smoke, there isn't always fire. It might just be a particle display. ![]() -Mari- |
Zebra North
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01-22-2007 02:34
The thing is that I *want* the arms in the default walking animation. The problem is that for some reason, it plays the default walking animation at 5 times the speed it usually does.
Is there any way I can have the legs fold up while walking, and still have the arms continue in their default animation? |
Zebra North
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Join date: 7 May 2006
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01-22-2007 13:30
Something else I should add: It works perfectly in the SL 'preview' window when you are about to upload it.
It's only when I try to actually walk with it in world that it goes wrong. It's like SL is restarting the animation over and over instead of looping it... perhaps because I've changed the position of the feet? Maybe? EDIT: OK, I've made a minimal test case: Make a 2 frame animation. Frame 1 should be the default pose, frame 2 should be exactly the same, except for one of the thighs should be moved. i.e. you are just overriding the animation on one hip joint. Upload it and set the priority to 4, check the loop box and set it to 100%/100%. Notice that the walking preview looks fine. Play it in world and start walking, notice that your arms now swing really fast. So, I guess this is a bug? So the question becomes, how can I work around it? I've tried making it so the joint moves, still doesn't help. Looks like any overriding of it screwes up the walk animation. |
Issues Ambassador
Ambassador of Issues.....
Join date: 6 Apr 2005
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01-22-2007 19:44
Something else I should add: It works perfectly in the SL 'preview' window when you are about to upload it. It's only when I try to actually walk with it in world that it goes wrong. It's like SL is restarting the animation over and over instead of looping it... perhaps because I've changed the position of the feet? Maybe? EDIT: OK, I've made a minimal test case: Make a 2 frame animation. Frame 1 should be the default pose, frame 2 should be exactly the same, except for one of the thighs should be moved. i.e. you are just overriding the animation on one hip joint. Upload it and set the priority to 4, check the loop box and set it to 100%/100%. Notice that the walking preview looks fine. Play it in world and start walking, notice that your arms now swing really fast. So, I guess this is a bug? So the question becomes, how can I work around it? I've tried making it so the joint moves, still doesn't help. Looks like any overriding of it screwes up the walk animation. Move the other bones slightly so it 'locks' the bones and set at priority 4 it will keep the motion. As for the moving "too fast..." Again, change the framerate. |