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Force animation needed

Yhis Khorana
Registered User
Join date: 31 Oct 2006
Posts: 7
05-25-2007 01:41
Hi!! i think if theres a way to force a partial pose over any animation or ao the avatar is playing... i have a cuff set... and i want the hands stay back no matter what other anim is played, or AO... (i have an anim that only affect the arms joints), i suppouse that the solution is making the animation to be refreshed every X time, four times a sec for example... so if any other animation start the hands will be put again in the right position....

how coudl it be done??

TY!!

Yhis
Ceridwen LeShelle
Registered User
Join date: 31 Dec 2006
Posts: 3
05-25-2007 01:50
Just a thought though I haven’t tried it myself,
What about zeroing out all joints except the collar to hand joints that you have pose and up loading it as priority 4.
As long as the other poses/animations are lower priority they should bleed through the priority 4 pose on all the joints that where zeroed
Yhis Khorana
Registered User
Join date: 31 Oct 2006
Posts: 7
05-25-2007 02:32
yes i try that... and it works fine with SL standard animations... but when you wear an ao or a sexy walk attachment a script that retrigger the animation again is needed... :)
cyberrosa Rossini
Registered User
Join date: 15 May 2007
Posts: 50
05-25-2007 04:21
From: Yhis Khorana
yes i try that... and it works fine with SL standard animations... but when you wear an ao or a sexy walk attachment a script that retrigger the animation again is needed... :)


cant you set priority?
The designer of the stuff can
Yhis Khorana
Registered User
Join date: 31 Oct 2006
Posts: 7
05-25-2007 04:24
priority for an animation is set when you upload it... and is set at 4 now, maximun :)
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
05-25-2007 05:02
If another p4 animation starts afterwards, yes, it will override yours. I can't think of any other way to do it rather than, as you suggest, repeatedly restarting the animation - which is a bit of a waste, but probably not significant for lag.
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
05-25-2007 05:48
It's a little ridiculous how people keep using priority 4 for AO walks and such. I don't, specifically so that you can layer something else on over top too.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
05-25-2007 12:21
From: Yhis Khorana
Hi!! i think if theres a way to force a partial pose over any animation or ao the avatar is playing... i have a cuff set... and i want the hands stay back no matter what other anim is played, or AO... (i have an anim that only affect the arms joints), i suppouse that the solution is making the animation to be refreshed every X time, four times a sec for example... so if any other animation start the hands will be put again in the right position....

how coudl it be done??

TY!!

Yhis


Yhis, IM me sometime. I already do this with my armbinder. :)
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Korwyn Obscure
Registered User
Join date: 25 Jan 2007
Posts: 31
05-26-2007 19:20
Dari's armbinder and now Lulu's cuffs do this, it's rather nice, highly suggested. Although for Lulu's cuffs you have to deal with all the extra stuff and the higher price. But I can attest that Dari's script works perfectly.
Marine Kelley
Your cutest PITA
Join date: 19 Nov 2006
Posts: 111
05-29-2007 00:31
Most of the restraints you'll find on SL do that now... The ones I sell too, among plenty of other wicked things :)