Omen Torgeson
Registered User
Join date: 12 Jun 2004
Posts: 155
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11-02-2004 19:14
How do people do this?
I've seen some awesome examples of people in these tiny little avatars/objects. For example, I saw someone in a really small UPS van once. It was hilarious and opened ideas to neat things I could do with my AV.
I've tried the following:
Poser scrunching. Made a balled up pose, and was also given a meatball pose from someone. Even with all my avatar settings at their smallest, this was not small enough to fit.
Invisibility script. Tried this in combination with the meatball ani. It works, but it is kind of ugly looking depending on where you are at the time (weird changes in background textures/objects as I pass near them - and occasionally the invisibility really isn't that invisible [foggy looking]).
Is there some other way to accomplish what I've seen in world. And am I even in the right forum for this question?
BTW- I'm looking to get into an object the size of say, a small bird or even smaller than that. If that helps you visualize how small I'm thinking here.
Thanks in advance.
-Omen
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Foster Virgo
Registered User
Join date: 16 Jun 2004
Posts: 175
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11-03-2004 00:01
scale the bones of the skeleton maybe? AFAIK SL just reads where the bone coordinates are so maybe if you scaled all the bones in your animation you would effectively shrink yourself.
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"An official Red Ryder carbine action two-hundred shot range model air rifle with a compass in the stock and this thing that tells time!" Ralphie
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Omen Torgeson
Registered User
Join date: 12 Jun 2004
Posts: 155
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11-03-2004 05:03
Thanks for the idea! Giving it a go right now.
-Omen
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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11-03-2004 05:21
If you wear an invisibility prim it doesnt visually matter how big your av is or what position its in. You will still normally collide with objects though.
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Omen Torgeson
Registered User
Join date: 12 Jun 2004
Posts: 155
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11-03-2004 05:26
Okay. Scaling bones didn't work out, unfortunately. Just made for some weird twitchy animations. No size changes at all.
Eggy: I was using an invisibility prim, along with a scrunched up ani pose. Unfortunately it looked weird when moving about. Parts of the landscape/objects and textures were distorted and my name was often obscured. Not to mention it just looked foggy some of the time showing off the large invisibility prim surrounding me.
Any other ideas? Or am I SOL?
Thanks, Omen
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Raphael Rutherford
Resident Resident
Join date: 26 Mar 2004
Posts: 236
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11-03-2004 12:35
Hi Omen, It was me who made the BPS (Bolinas Parcel Service  ) van. I used a balled up av pose. Not the meatball, but one that was slightly smaller. Not much though. A tiny bit of the av was visible under the car, but normally nothing that you'd note. With an invisibility script this part could have been hidden too, but as you alread know, the invisibility scripts have a lot of problems. Going smaller than the meatball av, really only can be done with the invisibility prim, I'm afraid. /RR
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Goodbye and thanks for all the prims.
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Omen Torgeson
Registered User
Join date: 12 Jun 2004
Posts: 155
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11-03-2004 14:43
Haha! It was you! Man that was so cool when I saw that, made my day.  Well I guess I was on the right track then, with the poser scrunch/invisibility prim combo. Guess I'll just have to make it work then until something changes in the system with regards to avatars. Thanks for the reply  Omen
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Paradigm Brodsky
Hmmm, How do I set this?
Join date: 28 Apr 2004
Posts: 206
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11-08-2004 20:22
Sorry to revive a dead post, but it's very relavent to me, so rather than waste a new thread:
If you use a meatball/scrunched pose, how will that effect how attachments are oriented? Will it still be at all possible to have body parts animated that make attatchments move in a decent manner while scrunched up?? Also how does it look in mouselook??
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