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Multi AV animations or poses |
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Shuya Serf
Registered User
Join date: 30 Apr 2006
Posts: 11
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07-31-2006 12:19
is there a way to create poses or animations with more then one person easier? at the moment i use maya and i create one pose then upload that make sure that looks ok then try to model the next pose and upload that... im wondering if any of you guys use a secific program that allows you to have more then one model on screen so u can shape them at the same time?
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Persephone Milk
Very Persenickety!
![]() Join date: 7 Oct 2004
Posts: 870
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07-31-2006 13:04
Poser allows you to have two figures loaded at the same time. You may then select each individually and save separate BVH files.
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~ Persephone Milk ~
Please visit my stores on Persenickety Isle Musical Alchemy - Pianos, harps and other musical intruments. Persenickety! - Ladies Eyewear, Jewelry and Clothing Fashions |
Zi Ree
Mrrrew!
![]() Join date: 25 Feb 2006
Posts: 723
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07-31-2006 13:18
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Zi!
(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug |
Luth Brodie
Registered User
![]() Join date: 31 May 2004
Posts: 530
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08-01-2006 07:30
from this thread
To animate multiple avies is easy yet tricky to figure out the first time. If you have poser (dunno about the other programs) you can add as many figures as you want into the scene and animate them however you want to. Open the libarary, click a maniquin, and use the double check mark to add an aditional one. They will all end up standing in the same spot so you have to click on the figure you want to move. Animate them all (making sure the one you want to work with is selected), then when finished select each one and export a bvh for each figure one at a time. Next you will need a pose ball for each avie and change the script settings to place the avies in the correct spot in relation to the others. If its an animation, you will need a synch script so they all start at the same time. I have a free one of these if you need. _____________________
"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation."
The Pirates! In An Adventure With Scientists. Reel Expression Poses and Animations: reelgeek.co.uk/blog |
Flash Ferguson
Registered User
Join date: 8 Aug 2006
Posts: 96
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08-08-2006 13:11
Are there instructions somewhere on how to do this? I figured out how to get two av's in the editor at once, but not sure how to switch back and forth. And when I save, only one gets saved. *confused* |
Zi Ree
Mrrrew!
![]() Join date: 25 Feb 2006
Posts: 723
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08-08-2006 15:09
Multi-Avatar animations are still very experimental in qavimator, so the interface is not as obvious as it should be. You can save each animation to a separate file by switching over to the animation to save (click on the avatar) and then select "Save As..." from the menu. Then select the next animation and choose "Save As..." again.
I hope this helps. _____________________
Zi!
(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug |
Flash Ferguson
Registered User
Join date: 8 Aug 2006
Posts: 96
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08-09-2006 06:52
Very helpful, thanks! Next dumb question: what's the difference between bvh and avm? SL uses bvh, right?
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Zi Ree
Mrrrew!
![]() Join date: 25 Feb 2006
Posts: 723
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08-09-2006 07:35
The .avm format was invented to be able to preserve the key frames you set while editing your animation. .bvh doesn't know about keyframes and simply saves every frame as a full keyframe.
This means: always save your animations as .avm files and only export them to .bvh when you want to upload them to SL. _____________________
Zi!
(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug |
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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08-09-2006 08:05
Next you will need a pose ball for each avie and change the script settings to place the avies in the correct spot in relation to the others. If its an animation, you will need a synch script so they all start at the same time. I have a free one of these if you need. Thank you for your explanation! I am new to Second Life, but I am an experienced animator and am figuring out how to do couples animations. Could you send me your script? |