I have been working a couple of months now on deforming avs for non-human through the bvh file tweak. Most of what is needed to do so I found in Animation Tips, here. Great information and my sincere thanks to those who took the time and effort to share it.
However I found an issue I cant find an explanation or solution for yet. Sometimes, when transiting from one animation to a new one the limbs will flail wildly for a couple of seconds before snaping into place. Very unseemly.
This same effect happens when you do not lock into place in frame 2 certain joint and an underlying animation tries to move it. But in this situation, although the effect is the same, the conditions are not. I have made certain all the right joints are locked into place (in fact all of them) and the animation is priority 4. Nevertheless you can still see the flailing arms now and then when going from a previous animation to a new one.
Any explanations will be greatly appreciated. Av Deformation Info is quite difficult to come by, and I am sure others will benefit from the sharing as I benefited from the other Threads on this topic.
Thanks!