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Poser Seven HELP

Ryan Whippet
Registered User
Join date: 30 Dec 2006
Posts: 4
05-27-2008 20:27
im pretty new to poser 7 and i was wondering if someone would be able to help me make an animation that is a standard run but when it is playing have the avatar move from side to side, so basicaly when they are moving in sl they will be zig zagging. This would be great if someone would be able to help me.

THanks
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
05-28-2008 03:15
Is this meant for an animation override? If so, you just need to animate the sideways movement with no forward travel. Keep the timing regular from left to right and then end exactly where you started to make a smooth loop.
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Deira :)
Must create animations for head-desk and palm-face!.
Ryan Whippet
Registered User
Join date: 30 Dec 2006
Posts: 4
query
05-28-2008 05:58
im also trying to add in my own run see, so i'm trying to do that as well. i actualy did what you suggested but when it got put into sl it lost all movement that went sideways
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
05-29-2008 02:25
Can't understand what is happening here - there could be all sorts of reasons. I've had no difficulty making an ao-type animation that gives sideways motion - e.g., slalom skiing. Do you see any movement at all on upload? You do still need to have a T-pose for frame 1 and move every joint you want to animate by a few degrees at least on frame 2.

I would think your best approach would be to decide how many paces running to the left and then how many paces running to the right. Just turn your Poser figure about 45 degrees left and run on the spot, then turn the figure right and run on the spot. When you use as an ao, then you progress the avatar using the cursor keys - you will need to use the left and right keys as well as the forward arrow.
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Deira :)
Must create animations for head-desk and palm-face!.
Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
05-29-2008 19:25
I think I understand the problem you are discribing with the zig-zag movement.

You want the avatar to appear to zig-zag while the user is just holding down the button for walking forward.

I think you can acheive this effect using by altering the position of the hip.

All joints have rotation parameters (X-degrees, Y-degrees, Z-degrees). The hip has three additional relevant parameters- position parameters (X-meters, Y-meters, Z-meters).

I think you will get the zig-zag movement for which you are looking by moving the hip from side-to-side by adjusting its position on the X-axis. This parameter is labeled "move right-left." Of course by moving the hip, you move the entire figure (since all joints move relative to the hip).

When you do this, be sure that you have selected the figure's hip. Do not move the figure's position by selecting the body. Though moving the hip and the body seem to be the same thing when you look at it in Poser, when you export to .bvh, only your hip information is stored. Body information is ignored.

If you want to create a zig-zag that only zig-zags the position of your avatar- but you're not animating the run yourself- you are going to have problems using this as an AO. You could animate the zig-zag only, and then upload it to Second Life with a prioirty of 4. You could play it while your run animation is going, and it will add the zig-zag effect to the run. However, doing it this way, you have to turn on the zig-zag manually. Without integrating the zig-zag and the run into a single animation, you can't take advantage of the AO function of automatically switching between run and stand animations based on whether or not you are pressing the movement button. It would be clunky to use that way. You really need to animate the run and include the zig-zag effect in a single animation so you can put it into an AO.