Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
|
03-06-2007 07:33
Hello people, I've been building a lot of furniture, and now comes the time to make them, well, sittable (some are a bit unusual.) I've racked the forums, but it's not so easy to find the answer. At /54/6a/153963/1.html I found suggestions for determining a correct sit position, but try as I might, I can't get this to work for me. Alternatively, I think I might want to use sitting animations. Is there a place where I can get these? Preferably cheaply as I'll have to rummage through a lot of them to get one or more that I can use - and if not, well, I suppose the best thing I can do is to make them myself, in Poser. I can make animations, but have no experience with doing sitting animations for objects in SL. Does anyone perhaps have any suggestions for me? All I want is to make my unusual (sometimes large, or unusually deep, or rotated) chairs sittable for other avatars. Thank you, Xylo
|
Dellybean North
Registered User
Join date: 8 May 2006
Posts: 321
|
03-06-2007 12:52
Hi Xylo, I sent you a Notecard in world about your question above.
Dellybean
|
Irsa Dabu
Registered User
Join date: 16 Jan 2007
Posts: 6
|
Put it here
03-09-2007 06:28
Hi Dellybean,
I would be nice to have the content of your notecard posted here so we all can read it and learn from it.
Irsa
|
Dellybean North
Registered User
Join date: 8 May 2006
Posts: 321
|
03-09-2007 13:50
Irsa, hi.. the notecard contained some private information regarding builder animations that I make and sell for furniture production. The rest addressed Xylo's question about animated sits in furniture.
Just to summarize that, there are a couple of ways to put animations in furniture. Both of them require: 1) a suitable animation/pose 2) a script
You can either make a literal spherical poseball and link it to the furniture. That's the easy method as you can rotate the posball with the avatar seated so that it fits perfectly in the attitude you want it to have on the furniture. Second method requires more jiggling with the position and rotation vectors in the script as the piece of furniture you put the animation and poseball script into are unlikely to be perfectly symmetrical as a poseball sphere is, but, with patience it certainly can be done, and lets you eliminate one prim from your piece of furniture.
Lee Ponzu also answered about this in Xylo's other thread.
|