Ares Baroque
Registered User
Join date: 11 Aug 2007
Posts: 8
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01-06-2008 11:14
hi everyone, I am having problem with sl importing my animations correctly. They look fine in qavimator but when I import them to sl, the limbs aren't placed in the same positions as in Qavimator which appear to be fine there. What kind of alterations do I need to make to the animations for sl to translate them better? thanks in advance 
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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01-06-2008 11:33
screenshot?
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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01-06-2008 22:42
The more you set your avatar taller or shorter than the average SL size the more you can expect the animations to not match up to what is shown in qavimator. I think the only thing you can do for that particular problem is upload the animation to test it and then go back to qavimator to make changes. I hear the beta test client is good to use because uploads aren't charged to you.
The other problem that this might be is that the limbs aren't moving correctly at all. Make sure you move all the limbs/bodyparts in frame 2 of qavimator. SL will play the default animation on any limb that wasn't moved in frame2 which will result in weird looking animations.
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Ares Baroque
Registered User
Join date: 11 Aug 2007
Posts: 8
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01-08-2008 21:34
ok thanks for the replies everyone Ill take a closer look. 
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