Completely sick of Poser
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Shakeno Tomsen
Common user
Join date: 8 Mar 2007
Posts: 32
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03-29-2007 09:11
Hi,
maybe this has been asked before, anyway, I have been using the "Search" and I didn't find any answers to this question...
My question is: Is there an exporter for 3D Studio Max, or at least, MilkShape 3D? I am completely sick of Poser, because, in my opinion, it is extremely bad for animations, and I have to spend hours and hours to create some low-quality material in that... thing..., animations I can create in 5 minutes, 1000 times better in 3D Studio Max, even in Milkshape 3D... I am tired of Googling for a miracle which says "3D Studio Max 6 BVH exporter", but seems like I am bad of luck these weeks... so, I ask if you know any BVH exporter for 3D Studio Max or Milkshape 3D, maybe the needed site doesn't appear in Google...
I am sure I am not the only one who is sick of Poser and it's annoying rotation and curve system...
Thank you so much!
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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03-29-2007 09:40
Sorry, don't know about any bvh exporter for Milkshape, I've looked  I don't use Max, so I cannot be of help there either. I, like you, do not care for Poser. I use Daz|Studio to do my animations, and have written a .bvh file exporter plugin for it that is exports files compatible with SL's expected .bvh format. It's worth a shot. Not as powerful as Max or even Poser, but easy to use and easy to extend.
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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03-29-2007 09:56
I thought DazStudio was pretty much the same thing as Poser. In what way are it's animation tools different?
To the OP... It makes sense for one to prefer the animation tools in Max; I mean, I prefer using Poser for working with SL, but it comes down to taste. But Milkshape? If you prefer the animation tools in Milkshape to Poser, I would suggest that you simply haven't figured out the animation tools in Poser. The Animation Palette alone is a huge plus for Poser over Milkshape.
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 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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Cindy Crabgrass
Crashed to Desktop
Join date: 9 Sep 2006
Posts: 158
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03-29-2007 10:19
Did you try Qavimator or Avimator ? They are quite simple, but they are made for SL.
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Shakeno Tomsen
Common user
Join date: 8 Mar 2007
Posts: 32
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03-29-2007 10:40
Thank you, RobbyRacoon Olmstead, I'll give it a try. (I though DAZ|Studio was like a Poser clone) From: Cindy Crabgrass Did you try Qavimator or Avimator ? They are quite simple, but they are made for SL. I tried both, but I am not very satisfied with them 
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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03-29-2007 10:43
Daz|Studio *is* a lot like a Poser clone, without the bizarre user interface and greatly simplified in some ways. It can use Poser content, and seems to be specifically designed as a free Poser alternative, but I have just found it to be much easier to use. I just thought it was worth posting about, I guess  I mean, it's free, so you have nothing to lose seeing if it works for you, right? Also, the interpolation is by default more like what I want anyway, no unnecessarily curvy spline interpolation to change. I know that Poser does great at creating "organic-looking" tweens for walks and dances and whatnot, but that's not what I want 99% of the time when creating martial arts attacks that are often somewhat linear in nature.
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Shakeno Tomsen
Common user
Join date: 8 Mar 2007
Posts: 32
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03-29-2007 12:07
From: RobbyRacoon Olmstead I know that Poser does great at creating "organic-looking" tweens for walks and dances and whatnot, but that's not what I want 99% of the time when creating martial arts attacks that are often somewhat linear in nature. That's an standard Poser preset... If you want my opinion, when you make the animation by yourself, it is the worst thing you can ever meet. I am creating a fist-to-fist melee combat system, and I can say to get a good animation is the hardest thing I saw in my life. All animations are now created (some of them looks awful), and now, I need a boxing style walk... and curves go crazy! I start setting keyframes, everything is nice. Now, I check the frames between keyframes and... the figure arms are blending in opposite and the guy is floating!, also... how can the "bend" and "twist" controls do the same thing? I hope this doesn't happen in DAZ|Studio... Also, I would like to ask too if there is a good coder here who would be able to create an export plugin ^^. I am sure the guy who does it will be buried of "Thanks!" posts.
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
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03-29-2007 12:12
From: Shakeno Tomsen That's an standard Poser preset... If you want my opinion, when you make the animation by yourself, it is the worst thing you can ever meet. I am creating a fist-to-fist melee combat system, and I can say to get a good animation is the hardest thing I saw in my life. All animations are now created (some of them looks awful), and now, I need a boxing style walk... and curves go crazy! I start setting keyframes, everything is nice. Now, I check the frames between keyframes and... the figure arms are blending in opposite and the guy is floating!, also... how can the "bend" and "twist" controls do the same thing? Have you tried setting the keyframes to "Linear" or "Break Spline" in the Key Frame Editor?? Do that before setting in-betweens.
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Shakeno Tomsen
Common user
Join date: 8 Mar 2007
Posts: 32
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03-29-2007 12:33
Yep, I used the break-spline and linear, then they go... normal, but they look weird (forgot to tell it looks like he's doing the robot). Anyway, I didn't know doing it before setting the new keyframes.
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Lisa Rennahan
Registered User
Join date: 20 Dec 2006
Posts: 15
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03-31-2007 03:15
Poser isn't as bad as you are trying to make. It does have it's quirks, but is just as good as any high end app for creating animations for sl.... and it's a lot cheaper As they have said change the interpolation and also learn to use the graphic editor. It will show you any areas where you need to add or remove keyframes to smooth out a sequence.
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Sofia Weir
Registered User
Join date: 5 Feb 2007
Posts: 26
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Poser Xpert :USE AVIMATOR
04-02-2007 05:09
Hello Guys I ve been using Poser constantly since Version 2. I can claim I am a bit of a guru in the app and I am tottaly in love with it. But: Eventhough Poser is the best app for human animation (period!), it has some extremelly fatal and ennoying flows: The interface SUCKS!. The people who designed the app should leave for a bit the new "rendering" and "copy figure" crappy features and NEW content and focus to more realistic improvements like the user interface and the libraries . Now if you want to locate something in a library you need to spend up to half an hour searching through the crappy non persitent menues who disappear as fast as they appear, and in order to pose a dressed figure you need to have hudge amount of patience since it is hard to select a body part whithout selecting aleast twice its neighbour etc etc. Apart from that Poser offers one the easiest and potent animation tools. It has some learning curve and still some ennoying features like all interpolations are set to curve by default (meaning that if you want to move the figure's arm few inches you may see it taking a full unpredictable rotation and twist before it rests to the you desired end position, so you need to know how to change this to linear etc etc. I said I love Poser and Hate Poser In the animations It whould be my tool of choice without second thought.... BUT I downloaded and tested the Avimator. I have to admit that eventhough in the begining it seemed simplistic and plain, after i used it for a day... Combined with my experience in animation i found out that my productivity improved 10fold comparing to Poser!. The simplicity and the total straight forward and predictable way the avimator works makes me "breathe" the animations rather than "labour" through them! I just imagine an animation and create it in less than 10 mins....(60 frames to 120frames) its like comparing Notepad to Word Word IS superior but all these features make it distracting and a bit fuzzy Notepad is just plain text... you dont get to be concerned about the font stye..you just...write!. So my recommendation: USE AVIMATOR not even Qanimator, I found it less efficient yet than avimator...stick to avimator... Trust me it is the most reliable and fast tool availiable.... Simplicity Matters The Most!  PS: The only flows I have observed in Avimator are: 1) there is no undo. 2)You cannot "move around" keyframes directly, you need to erase them and copy them. 3) Extremely hard for animations that involve moving the hip without moving the legs. Poser is better in these since avimator doesnt have any Inverse Kinimatics. 4)You cannot have more than one figures in the scene for more complex animations that involve couples or group of people.
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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04-02-2007 05:25
Man I don't know why everyone is complaining about spline interpolation. Linear interpolation looks terrible; spline interpolation is smooth and lifelike. Yeah, it can result in visual kinks when you want to stop a movement, but nailing down poses is just part of the task of animating. The whole floaty look is pretty common to 3D animation novices because they haven't figured out how to control spline interpolation.
btw, to anyone complaining about the spline interpolation in Poser and saying 3ds max is better, note that the default in 3ds max (and any other pro animation software) is spline interpolation. Heck, I've read articles by Pixar researchers discussing the spline interpolation in their animation tools.
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 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
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04-04-2007 08:07
From: RobbyRacoon Olmstead I use Daz|Studio to do my animations, and have written a .bvh file exporter plugin for it that is exports files compatible with SL's expected .bvh format. It would be nice if just SOMETIMES someone were to correctly credit the original coder for software that is derived from it, instead of just claiming the whole thing as their own. /52/41/148094/1.htmlThanks, /esc
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http://slurl.com/secondlife/Together
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Alex Lumiere
Registered User
Join date: 1 Jun 2004
Posts: 228
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04-04-2007 11:02
Robby or anyone,
Would you have a link to the DAZbvh exporter for SL?
thanks
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Alex Lumiere
Registered User
Join date: 1 Jun 2004
Posts: 228
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04-04-2007 11:14
P.S.
Does anyone know the difference between the Avimator and Qavimator? I know the Q version is a later version but aside from that...?
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Trevor Langdon
Second Life Resident
Join date: 20 Oct 2004
Posts: 149
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04-04-2007 15:28
Alex-- Follow the link posted by Escort above for a download link to his BVH Exporter plug-in for DAZ Studio.
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