Blue Tsuki
Registered User
Join date: 7 Nov 2006
Posts: 8
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09-01-2007 13:57
Hi all- Here is my issue. I am building a sit animation. It looks fine when imported and previewed as "stand". If it is previewed as "sit" then it looks like a strange hybrid of my animation plus the default SL "sit" animation.
If I upload it and play in world to preview, it looks right. However, when it is placed in an AO, it looks like it did when I previewed it as "sit", all wrong.
So the question is, what am I doing wrong? How does one create a sit animation that SL doesn't try to over-ride?
FYI: I am using a T-pose as my first frame, so that is not the issue.
Thanks
Blue
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Lamia Shan
Registered User
Join date: 9 Jul 2007
Posts: 11
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09-01-2007 15:31
I suspect its something to do with priorities. Default SL avatar sit animation is priority 4. To override it you need to upload your own sit animation as priority 4 (set as an option in the sl animation upload window)
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Damet Neumann
Registered User
Join date: 21 Apr 2006
Posts: 140
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are you
09-02-2007 08:59
moving every joint in the second frame
doesnt need to move much just one point s/l ignores anything that isnt moved if you want full control of the animation you need to move every joint just a little and set the upload priority to 4
thats what i have found to be the problem
so when i start a new animation first frame is t-pose second frame is every joint moved one point third frame is where i start my animation
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