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Grounded - Poser 7

Shipper Sodwind
Registered User
Join date: 25 Nov 2006
Posts: 132
06-16-2008 04:08
I am just learning poser 7 so am using some of the built in poses available to me.
Using the SL av when I apply the pose to say frame 30, the av is partially below the ground. Even if I adjust him back to "on the ground" for a sitting pose. and save the BVH, on import he is still in the ground.

Cannot work out hos to correct that?

Any ideas
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
06-16-2008 05:23
By how much is the AV below ground (up to the ankle? Shin? Knee?), and did your adjustment have any effect at all?
Shipper Sodwind
Registered User
Join date: 25 Nov 2006
Posts: 132
06-16-2008 05:41
Some worse than others but about 10 - 18 inches looking at it.
No my changes to height did not work, changes to limbs did though
Shipper Sodwind
Registered User
Join date: 25 Nov 2006
Posts: 132
06-17-2008 13:18
No idea's Guy's ?
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
06-17-2008 15:31
If it was off by a little bit, and your height adjustment had made some difference, I'd say it was a scaling problem and I'd offer to upload it using alternate scaling, but from your description it's likely something else. I have no clue why your adjustment does nothing.

If you're willing to give me your pz3 file I can see if I can at least reproduce it and maybe find a problem, but I have poser 5, so I don't know how productive that's likely to be. And I'm far from a poser expert. I hope by bumping this someone more in the know will see it :)
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
06-18-2008 01:50
It is very difficult to see what is happening here just from your blog post.

I can only say that everything is relative to the hip position from frame 1 as well as the scaling applied. I often find that with the SL avatar in Poser, I have to set the figure "off the floor" to get it to the height position I want in SL. It is often simpler to adjust the sit target position by script, rather than trying to get it precise in the animation file.

The actual height of the SL avatar makes a difference and the avatar figures supplied for you to import into Poser are shorter than most SL avatars. Try changing the figure height in Poser to "model" or "hero" - drop to floor in Poser - and see if that makes a difference in SL.
_____________________
Deira :)
Must create animations for head-desk and palm-face!.
Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
06-18-2008 13:50
From: Shipper Sodwind
I am just learning poser 7 so am using some of the built in poses available to me.
Using the SL av when I apply the pose to say frame 30, the av is partially below the ground. Even if I adjust him back to "on the ground" for a sitting pose. and save the BVH, on import he is still in the ground.

Cannot work out hos to correct that?

Any ideas


When you say you are using built-in poses, do you mean the poses that come with Poser 7 in the Pose library that are designed for the Poser 7 figures? (The Poser 7 figures being SimonG2, SydneyG2, etc.)

If that's the case, I can make two guesses as to the problem.

One guess is that the Poser 7 poses move the body of the figure, not just the hip and joints. Any movements applied to the body will not be translated in your export from Poser and import to Second Life. Whenever you want to move or rotate the entire body, apply all the movements and rotations to the hip of the figure, not the body.

The first guess would probably be most likely. The second guess is that the Poser 7 figures, and the SL avatar figure, just don't match up perfectly from joint-to-joint for some reason. Theoretically, the Poser 7 poses should apply pretty well to the SL avatar figure, since they both are born and backward-compatible with the same figure (the Poser 4 figure? I don't remember the exact history). But nothing is perfect, and who knows what slight differences between the figures will do to the poses you are applying from one to the other.

Oh, also make sure you've turned off IK (Inverse Kinemetics) from the figure before you apply the pose. If you don't turn off IK on the figure, you have a high chance of getting unpredictable results, no matter what figure you're working with.