Myrddin Delcon
A Mental Instituation
Join date: 26 Nov 2006
Posts: 6
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09-27-2008 07:01
Hi all
I'm new to poser 7 and am just getting started creating animations and have come up against something no matter what I perform this error remains.
I have the SL avatars and the Tpose installed in poser and working. I make sure frame 1 and 2 include some head movement as It was suggested.
I create a laying down animation and when in view all s fine and I selected (4) priority on the upload to SL.
Playing the animation out of a pose ball all is perfect and works fine.
But when I place in the pose ball with the pose ball script the head of the avatar becomes bent and looking towards the feet, so it looks like the avatar is deformed.
Has anyone any ideas what is happening or can recommend a script that works. I am using pose ball 4 script i was given.
Any help welcomed
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Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
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09-27-2008 10:44
From: Myrddin Delcon Head appears miss placed Yeah - I have a couple of colleagues like that  (I'm sorry - I really couldn't resist - hope someone can help you)
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Myrddin Delcon
A Mental Instituation
Join date: 26 Nov 2006
Posts: 6
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09-27-2008 15:34
From: Ben Bacon Yeah - I have a couple of colleagues like that  (I'm sorry - I really couldn't resist - hope someone can help you) lol think my own head def misplaced, tried all sorts to cure this problem, the frame 1 and 2 just about to give up poser and ask for money back lol Just a note for anyone wants to help The animation works great outside a pose ball, when i use a pose ball head is wonky like a bent tree. So if anyone has a good script to sell that works IM me inworld.
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
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09-28-2008 09:24
Did you move the neck joint a few degrees on frame 2 as well as the head?
It sounds as if your avatar could still be following the cursor movement to some extent - you may find you need to move more than just the head joint to get the effect you want - sometimes the chest and abdomen and collar joints can have an effect. It depends on exactly what you are trying to do in your animation.
_____________________
Deira  Must create animations for head-desk and palm-face!.
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Myrddin Delcon
A Mental Instituation
Join date: 26 Nov 2006
Posts: 6
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09-28-2008 10:42
From: Deira Llanfair Did you move the neck joint a few degrees on frame 2 as well as the head?
It sounds as if your avatar could still be following the cursor movement to some extent - you may find you need to move more than just the head joint to get the effect you want - sometimes the chest and abdomen and collar joints can have an effect. It depends on exactly what you are trying to do in your animation. Hi Deira Yes, I moved the head and neck joints on frames 1 and 2. It's just a very simple animation where the avatar lays on the back. What is odd it the animation is working great outside a pose ball, once inside the pose ball the head-neck joints return to a normal upright position. Its only on this one pose, very strange.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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09-28-2008 11:19
It could be an AO problem. Try removing all of your body and hud attachments. Maybe your pose priority is too low? You could either try to upload your animation with a higher priority or check the poseball script and make sure it is stopping the default sit animation.
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