Ron Rockwell
Second Life Resident
Join date: 11 Nov 2004
Posts: 25
|
12-26-2005 22:03
Hello well this is the first time I'm posting here. I got poser6 a few weeks ago and finaly had time to play with it today. thanks to some posts i got almost all I need to get the posing going. which damn that is time consuming have to say at first. I knowim getting groans cause you have to answer another simple question so what is it already?
Well how do you upload the pose into sl? In what file form do you upload it as cause right now it's pz3 file from what i see the only one and seems like the only ones sl allows are bvh files.
also any other helpful tips is appreciated.
|
Gabriel Sion
Registered User
Join date: 30 Aug 2005
Posts: 7
|
12-26-2005 23:57
First of all, make sure that you have the first set of the pose/animation as the default position of the model in poser. So even if you just want them to stand there and not move, the animation is indeed, 2 frames long, at minimum. Once you have that done, save it again for good measure. Then go to file -> Export-> .BVH ect ect... not at home so I don't have poser in front of me right now. Well, once you have that exported. Go into the game, click File -> Upload Animation and then pick the BHV file that you exported from your poser animation. If it's a pose that you want the avatar to stand in and not move, make sure you click the box that says "loop" so it constantly repeats. If it's an actual animation that you do not wish to repeat, well then don't go and click that... The Box marked Priority means the priority level of animation that you are importing. The default is 2... Making it fairly low priority, good for something simple that you're not using for anything intricate. Priority level 3 overrides, most noticeably, the typing animation, and 4, the movement alltogether when your avatar moves, so it will be constantly showing the you in that pose, sliding/howering around. So I believe that pretty much covers it. Goodluck!
|
Ron Rockwell
Second Life Resident
Join date: 11 Nov 2004
Posts: 25
|
thanks man
12-27-2005 18:05
just redid it and it worked. thanks man.
|