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Animate a worn item

Arcadia Jonson
Registered User
Join date: 27 Nov 2007
Posts: 2
09-18-2008 10:23
Hi Everyone,

I'm making a gift for a friend of mine in SL and am stuck. What I am trying to do is add a pose (animation) into an object that will be worn.

EX: Lets say this item is a flower and when worn I want her to hold it out with her right hand until detached.

I have made the object and made the animation using Qavimator. Inworld I have tested the animation and the pose works. My problem is, when I add the animation to the object, how do I activate it when the object is worn? Do I need a script perhaps to activate the animation?

Thanks for any suggestions you may have,

Arcadia Jonson
Amiz Munro
Registered User
Join date: 8 Jul 2008
Posts: 54
09-18-2008 11:44
I use the freebie gun hold script just change out "Hold gun r" or how ever its said in the script to the name animation you are using.
Galena Qi
Registered User
Join date: 9 Sep 2006
Posts: 249
09-18-2008 14:37
Check the scripts in the $1L boxes in Yadni's junkyard. I think there is a gun script in those. If not, ask on the scripting forum. Then all you need to to is put the script and the animation in the object's contents, change the animation name in the script to your animation's name, and wear the object.
Arcadia Jonson
Registered User
Join date: 27 Nov 2007
Posts: 2
Thanks
09-18-2008 23:20
Thanks All,

I was able to get it to work be manipulating the popgun script as recommended.

Hurray!!!


Arcadia