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Object that animates Avatar, Multiposing

Marta Edelman
Registered User
Join date: 10 Jan 2007
Posts: 8
04-19-2007 09:38
first, thx for all your great help. does anybody know how objects are done wich include several poseballs? i mean for expl. the technique used for these sex beds. you click on it to load pose xy, a ball appears and you sit on it, than you can click on it again and you can change the possition without having to get of the bed and getting back on. your avatar stays linked to the object until you stand up. often thes objects ask you something like "object wants to animate your avatar". is that a complicated script? can i get it anywhere? how is it done, i see it everywhere...

thnk you for helping me out...
Sys Slade
Registered User
Join date: 15 Feb 2007
Posts: 626
04-19-2007 10:05
From: Marta Edelman
first, thx for all your great help. does anybody know how objects are done wich include several poseballs? i mean for expl. the technique used for these sex beds. you click on it to load pose xy, a ball appears and you sit on it, than you can click on it again and you can change the possition without having to get of the bed and getting back on. your avatar stays linked to the object until you stand up. often thes objects ask you something like "object wants to animate your avatar". is that a complicated script? can i get it anywhere? how is it done, i see it everywhere...

thnk you for helping me out...


It would be a fairly complex script, having to be tailor made to your animations and containing a list of all position vectors and rotations for each animation.

The basics of what is happening though are that the balls will be moved using llMoveToTarget or llSetPrimitiveParams etc, then rotated to the correct rotation using llSetRot or llSetPrimitiveParams, before stopping the old animation and applying the new animation.
Ravanne Sullivan
Pole Dancer Extraordinair
Join date: 10 Dec 2005
Posts: 674
04-19-2007 13:53
What you are looking for is Multi Love Pose (MLP)
/54/89/106853/1.html
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Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
04-20-2007 18:02
From: Sys Slade
It would be a fairly complex script, having to be tailor made to your animations and containing a list of all position vectors and rotations for each animation.


I think by "you can click on it again and you can change the possition without having to get of the bed and getting back on" Marta doesn't mean anything unusual like moving the poseballs - just changing between animations on click.

Very similar to a dance ball script - you click it, it plays an animation. You click it again, and select from the dialog which new animation you want to be doing.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
04-20-2007 20:06
Ravanne already told you what you need. Search in-world for Miffy Fluffy, and MLP is in his picks.
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