How to use Walk Designer to create an animation
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dunechi1d Clio
Second Life Resident
Join date: 22 Oct 2004
Posts: 7
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01-16-2005 22:15
I'm using Poser 5.
When I create an animation with the Walk Designer and export it to SL the animation walks in the same place.
The animation palette in poser shows that the movement is actually done in the “body” part which seems not to get exported into the BVH file.
My question is – how is it possible to use the Walk Designer successfully with SL ?
Thanks
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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01-17-2005 06:47
Try taking bigger steps.
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dunechi1d Clio
Second Life Resident
Join date: 22 Oct 2004
Posts: 7
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01-17-2005 09:18
Thanks Sensual,
I tried taking bigger steps by running and by manipulating the other parameters in the Walk Designer but still with no success. Importing the BVH file to SL still yielded a character walking in the same place.
I tried the same using Poser 4 with the same results.
In all cases the “body” element of the Avatar in Poser was being manipulated according to the Animation Palette.
The strange thing is that when I export to BVH from poser and then import the file back into POSER I get the same problem as in SL (The character walks but doesn’t move). This leads me to believe that BVH files can’t contain “body” parameters.
Has anyone successfully managed to use the Walk Designer with SL ?
Help.
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Driftwood Nomad
Registered User
Join date: 10 May 2003
Posts: 451
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01-17-2005 10:33
I haven't played too much with Poser yet, but can't you simply change your default walk in SL with your animation? In other words, run your animation when the user hits the "W" or up arrow button.
From my understanding, which may be wrong I admit, a walking animation will always play in place until you attach it to an action in SL somehow. Anyone know how?
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
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01-17-2005 10:35
i might not be reading you right but as far as i know the walk designer is supposed to make walking-in-place animations. they don't go anywhere in Poser and when you import them into sl you'll just walk in place when you play them unless you're actually using the arrow keys to make yourself walk around.
to get anything useful out of the animations you got to script something to trigger the animation when you start moving. the animation by itself won't walk you around.
sorry if i'm misunderstanding ya.
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dunechi1d Clio
Second Life Resident
Join date: 22 Oct 2004
Posts: 7
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01-17-2005 11:48
To Driftwood Nomad,
I don’t know much about how the walk works in SL but in any case I'm trying to create an animation. Take all the “dance” animations for example – once the are activated your avatar can be going all over the place while no computer key is held down.
To Zuzi Martinez
The Walk Designer in poser is a powerful tool that creates a walk that is attached to a “walk path” that you draw separately in Poser using the “Figure->Create Walk Path” menu. (There is an option in the Walk Designer to create a walk in the same place but I’m not using that option).
At this stage I’m not trying to use a script with the animation but instead just double click the animation from the inventory and click “play in world”.
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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01-17-2005 11:58
There is a way to do it, such as walks like the cat walk and such that walk a little way by itself... I know I had to make the steps very big and it seemed to work for me, I can not think of anything else I had done differently... Hmm let me think on it a bit... maybe I am just not realizing it?
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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01-17-2005 14:40
I think the confusion you may be running into is that walk animations are done in place - it is the forward motion of your avatar that gives the illusion of walking - if you were to make the animation walk forward, it would artificially move your avatar. If you put the walk into an animation overrider and start to walk, you should see the correct effect, even though the original animation is walking in place.
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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01-17-2005 16:00
I think he understands that Cristiano, but is trying to make the avatar walk a bit without having to use a script, and it is possible as I explained the cat walks and other animations that move the avatr from the original position.... of course by the time the animation is over, it will snap you back to the original spot.
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dunechi1d Clio
Second Life Resident
Join date: 22 Oct 2004
Posts: 7
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01-17-2005 16:26
From: Cristiano Midnight I think the confusion you may be running into is that walk animations are done in place - it is the forward motion of your avatar that gives the illusion of walking - if you were to make the animation walk forward, it would artificially move your avatar. If you put the walk into an animation overrider and start to walk, you should see the correct effect, even though the original animation is walking in place. Say I want to make an animation that takes my avatar, have him walk around a nice big circle and end up in the same spot. Then load this into SL as a loop. The result should be that when the animation is activated the avatar would walk around a big circle over and over again. When I stop the animation the avatar would return to the spot it was at when the animation was activated (assuming there was no manual movement done in the mean time by using the arrows etc). If I do this manually in poser by creating key frames of the avatar in various walking poses AND in different positions (by dragging the hip or feet – not the body) then all is well when exporting to SL. The trouble is when using the Walk Designer to create the above walk because the Walk Designer moves the avatar by manipulating the “body” parameters as opposed to the hip and legs – these parameters seem to be filtered out of a BVH file so that even if this file is imported BACK INTO POSER the animation would be in the same place as opposed to how it was when it was exported.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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01-17-2005 20:29
From: dunechi1d Clio Say I want to make an animation that takes my avatar, have him walk around a nice big circle and end up in the same spot. Then load this into SL as a loop. The result should be that when the animation is activated the avatar would walk around a big circle over and over again. When I stop the animation the avatar would return to the spot it was at when the animation was activated (assuming there was no manual movement done in the mean time by using the arrows etc).
If I do this manually in poser by creating key frames of the avatar in various walking poses AND in different positions (by dragging the hip or feet – not the body) then all is well when exporting to SL.
The trouble is when using the Walk Designer to create the above walk because the Walk Designer moves the avatar by manipulating the “body” parameters as opposed to the hip and legs – these parameters seem to be filtered out of a BVH file so that even if this file is imported BACK INTO POSER the animation would be in the same place as opposed to how it was when it was exported. One ques for you - when you have the walk designer plot the walk to a path that you've created, you still have the same problem?
_____________________
Cristiano ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. 
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dunechi1d Clio
Second Life Resident
Join date: 22 Oct 2004
Posts: 7
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01-18-2005 05:51
From: Cristiano Midnight One ques for you - when you have the walk designer plot the walk to a path that you've created, you still have the same problem? I'm only talking about a situation were I’m using the walk designer to plot the walk to a path I’ve created. Obviously if there is no plot then there will be no movement. Do you manage to get it working when working with a path?
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Luckee Charming
Registered User
Join date: 10 Jan 2005
Posts: 4
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01-21-2005 17:05
Attach the walk to a pair of shoes 
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dunechi1d Clio
Second Life Resident
Join date: 22 Oct 2004
Posts: 7
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01-21-2005 18:55
From: Luckee Charming Attach the walk to a pair of shoes  I'm prety new to poser, please explain?
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Derry McTeague
Registered User
Join date: 6 Jan 2005
Posts: 81
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Ragrding replacing aniamted walk
08-24-2005 15:41
Im not sure if I understand what your problem is, but i know when i look in the contents of some of the shoes i have, that came with a sexy walk, there are 2 things, A sexy walk animation, and also a Walk Replacer script that overrides the standard AL walk. I think thats what You need, the walk replacer script to work with your new animation. I have been searching for one in the forums beacuse i like the idea of scripted shoes for my walk, and dislike Animation overriders. I like the fact that i just put shoes on and thats it.No A/o to malfunction, turn on and off etc.its much handier and causes less lag.
Im pretty sure this is what you need as i have a sexy walk animation in my inventory also but all it does is walk my avie in place. hope this helps.
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Alan Ennui
The British Canadian
Join date: 7 May 2005
Posts: 5
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08-25-2005 02:46
I know exactly what you mean and whats wrong the 'body' in poser is not transferred into sl to make it move you have to drag the body around by its hips and the frist frame needs to be untouched that auto maticly gets changed with walk designer so i suggest going to animation pallete and adding a frame then dragging all of the frames over 1 then go to the first frame and reset evry body part
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