Nuen Hyun
Registered User
Join date: 12 Apr 2007
Posts: 14
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04-30-2007 18:26
I know there are 3 types of up loads, Image (for textures), animations, and sounds. But, for the famous "Butterfly Rock", obviously it is an animation. But why does it show as a box in inventory. To create something simular, would I just create an animation and rez it in the area? or is there something more I am missing?
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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04-30-2007 20:43
I have no idea what Butterfly Rock is. Sounds like a cheesy kids show on television.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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05-01-2007 12:31
I'm not sure what this "Butterfly Rock' is either. but it sounds like you have a poseball. It's a prim with the animation inside, and a supporting script to enable it to play the animation when you sit on the ball. You can't rez an animation directly in-world.
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Nuen Hyun
Registered User
Join date: 12 Apr 2007
Posts: 14
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05-01-2007 15:04
Ok, there is this object, in this case, its a rock, every minute, it creates a temp, butterfly which flies around near the object. It can spawn more then one if you wish. What I want to know is, what is this butterfly? Is it just an animation? If so, why does the icon in my inventory look like a box and not like an animation icon? I have pulled the 'Butteryfly' out of the 'Contents'. It is a box, not an animation icon. Is there special 'packaging' needed for some things? Since there are only 3 upload possibilities, Image, sound, and animation, how did this get that way?
Ok, so you said an animation can't be rezed. Then what is the butterfly?
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Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
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05-01-2007 15:16
The butterfly is an object with a texture on it (picture of a butterfly) - if you've taken it into your inventory and it's icon is a box. A similar thing could be done with a particle (which can also be textured) - but that isn't a physical 'thing' you could take. The "Butterfly Rock" is an object also, which contains the butterfly object, and a script which spews out the butterfly object at intervals. It could also spew out textured particles, as above. The butterfly object possibly contains a script telling it where to go and what to do (at a guess). ************** Image: Textures, which can be applied to objects (the bricks of your house, prim hair, a painting), particles and items of clothing. Sound: Noises  Sound clips. Animation: a file which when 'played' will move your avatar in the way defined in the file (dances, poseballs animations, sexy walks). OBJECTS can be animated, but that's done by a script that tells it what to do - the 'upload animation' refers only to .bvh files, created in software such as Poser, which affects only the avatar when played.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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05-01-2007 16:14
ok, I understand a bit better now. Erin has it dead on. The butterflies are most likely objects with a script directing their motion. Jeffrey Gomez did create a way to 'animate' prims from a BVH but it's less likely that is the method. More likely it's a script using llSetPrimitiveParameters to change the prims position and rotation dynamically. I'm sure the creator would be more than happy to tell you the overview of what they are doing.
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Nuen Hyun
Registered User
Join date: 12 Apr 2007
Posts: 14
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05-02-2007 06:34
Thank you all. I believe I understand now.
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