Bond Harrington
Kills Threads At 500yds
Join date: 15 May 2005
Posts: 198
|
01-25-2006 00:47
I'm not sure if this is an animation problem or a scripting issue, but I'm not getting the results that I want from an AO I'm building into a gun. Everything works in regards to attachment, safety, and general holding, but the moment I go into mouselook and shoot, the custom aim animation gets locked. Whenever I issue the safe command via touch, the animation continues to run.
Now, after looking at other examples such as the Ben Linden revolver script, I've removed the aim animation, but somehow, the Linden default takes over and then ruins my hold animations after exiting mouselook.
At one point, I even put in a ML-detection event, but it never worked.
I've done everything I can do animation-wise in Poser. Is there a solution or a simple workaround with all this.
|
Luth Brodie
Registered User
Join date: 31 May 2004
Posts: 530
|
01-25-2006 08:26
What priority are they at? If the one that "sticks" is higher then the rest it may be your issue. Test first if this is an animation issue. Open up the animation via you inventory and run it then try to run the next one without stopping the first one. It should change if they are all set on the same one. Should is the operative word since I have seen things go wacky (rarely) when set on the same priority. If this test works and you can go from one to the other, then it is a script issue.
When the Linden anim takes over, it means your priority isn't set high enough. Mostlikly its on 2, which is what the default ones are on. I would personally use Priority 3 to take them over.
Good luck.
_____________________
"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation." The Pirates! In An Adventure With Scientists. Reel Expression Poses and Animations: reelgeek.co.uk/blog
|
Jackson Shatner
Registered User
Join date: 5 Oct 2005
Posts: 8
|
02-10-2006 09:37
I've experienced this exact problem. I've been attempting to build in custom hold and aim animations for weapons, but it seems there is a some kind of black hole in the script where nothing is happening. The hold animation works great, however there is no way to make the aim animation run until a control event is encountered while in mouselook. This is more of a scripting issue, and I'll post here if I find out some solution.
|
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
|
02-10-2006 11:25
To tell animation and scripting apart, try to play just animation file. If it worked fine, there would be problem with the script.
_____________________
 Seagel Neville 
|