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Poser: Arms messing up on direction change

Navar Harbinger
Registered User
Join date: 1 Nov 2005
Posts: 7
01-03-2008 05:44
Greetings... wasnt sure about a better headline for this but i have the following problem. I am making combat animations but always have an issue with stances, usually 160 long and with a 30 framerate. The avatar is usually moving slow and on a direction change when it looks smooth in poser, the arm in SL would make a big jump sometimes to where it isnt supposed to be. Same with feet sliding on the ground, but i usually fine tune that with avimator afterwards....i just dont know why the arms etc jump so bad sometime...like its stuck and then gets unstuck and jumps a bit to the direction it was supposed to move to. Not sure if i explained my issue right but hope anybody can help me with this :) thanks in advance
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
01-06-2008 11:31
have you tried inserting a few extra key frames? SL is notorious for it's bad averaging between key frames
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Luth Brodie
Registered User
Join date: 31 May 2004
Posts: 530
01-06-2008 23:00
SL Optimization. If your keyframes aren't close enough or parts aren't moving enough SL will just through out those movements. Best way to trick it is to retime your animation to 15fps.
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"'Aarrr,' roared the Pirate Captain, because it seemed a good way to end the conversation."
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