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A different kind of "floating"?

Eric Stuart
Registered User
Join date: 5 Jul 2006
Posts: 203
06-15-2009 02:30
I've read just about every thread I can and I don't think this floating is like others, simply because the animation starts out fine but goes WAY off at times mid-way through the animation.

Basically, I'm taking some created BVHs and using poser to convert. I hate it, but the arms are on the Y axis and SL needs X axis, and so far Poser ends up being the only one that DOESN'T make the arms go in every which direction but the right one. Everything uploads fine after some converting...but only if the animations are fully standing animations.

The problem I'm seeing is this...if I have someone get hit in the chest and knocked over, the animation will look right in BVHacker, but opening in poser shows the person to end up floating once their legs are off the ground. I've made enough Ghostbuster's floating girlfriend jokes about it to dry out the humor, now I just want to fix it. I CAN go in and manually fix it in poser, but it's wearing me out to have to do that with every animation, especially when I'm wasting money trying to upload, see if it works, fix, re-upload, see again, fix, reupload, etc. I'm wasting money.

The problem ONLY occurs when a person goes into the air in one way or another. If they fall backwards, they float. The jump up, they end up floating on landing. It's not like the reset-float where you go back to your original position but stay at the last frame's look. As well, the start of the animation is done perfectly, feet on the ground, no problems.


In short:

1) Floating effects happen only when person goes into air or falls backwards.
2) Effect happens from small to tall, with all sorts of footware. Tried this extensively.
3) Problem shows up in Poser, but not in BVHacker.
4) All animations have a T-Pose to start, at proper position.

My questions...

1) Any way to fix this that anyone's seen?
2) Is there a better program than poser to use to convert Y-Axis arm alignment BVHs to X-Axis (not BVHacker, tried it, arms go waaaay the hell out of place)?
3) Any better way to rectify this problem, if it can't be fixed, than to go in and do frame-by-frame modifications until the person is at the correct level?

Thanks!

Eric
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
06-15-2009 11:08
This is one of the frequent problems with using imported bvh files - they are just not compatible with SL. I have converted some of them myself, but the only way to get them right is to correct every frame in Poser and keep uploading - trial and error until it looks ok in SL. Sorry to be the bringer of bad news - but there are no short cuts to making animations. If it's a short animation it is not so bad - use "drop to floor" in Poser on every frame.

Maya is better than Poser - but it costs a lot more.
_____________________
Deira :)
Must create animations for head-desk and palm-face!.
BigJack Rolls
Registered User
Join date: 11 Oct 2006
Posts: 39
Btw
06-22-2009 07:59
You don't need to pay for every test upload . use the Beta Grid to do the tests and when you're satisfied, then do the final , paid upload to the Live Grid