I've read just about every thread I can and I don't think this floating is like others, simply because the animation starts out fine but goes WAY off at times mid-way through the animation.
Basically, I'm taking some created BVHs and using poser to convert. I hate it, but the arms are on the Y axis and SL needs X axis, and so far Poser ends up being the only one that DOESN'T make the arms go in every which direction but the right one. Everything uploads fine after some converting...but only if the animations are fully standing animations.
The problem I'm seeing is this...if I have someone get hit in the chest and knocked over, the animation will look right in BVHacker, but opening in poser shows the person to end up floating once their legs are off the ground. I've made enough Ghostbuster's floating girlfriend jokes about it to dry out the humor, now I just want to fix it. I CAN go in and manually fix it in poser, but it's wearing me out to have to do that with every animation, especially when I'm wasting money trying to upload, see if it works, fix, re-upload, see again, fix, reupload, etc. I'm wasting money.
The problem ONLY occurs when a person goes into the air in one way or another. If they fall backwards, they float. The jump up, they end up floating on landing. It's not like the reset-float where you go back to your original position but stay at the last frame's look. As well, the start of the animation is done perfectly, feet on the ground, no problems.
In short:
1) Floating effects happen only when person goes into air or falls backwards.
2) Effect happens from small to tall, with all sorts of footware. Tried this extensively.
3) Problem shows up in Poser, but not in BVHacker.
4) All animations have a T-Pose to start, at proper position.
My questions...
1) Any way to fix this that anyone's seen?
2) Is there a better program than poser to use to convert Y-Axis arm alignment BVHs to X-Axis (not BVHacker, tried it, arms go waaaay the hell out of place)?
3) Any better way to rectify this problem, if it can't be fixed, than to go in and do frame-by-frame modifications until the person is at the correct level?
Thanks!
Eric