Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

A few questions

Kaline Lycia
your Goddess
Join date: 23 Feb 2006
Posts: 16
11-18-2006 14:44
Heya.

I've recently started to make animations and poses in my spare time, I've made nothing of interest yet as I'm just tampering with Poser to see what it can do, and figuring out the process of moving them over to SL. I've brought a few things in but just your typical poses.

I was told that you had to rotate every part of the body by 0.1 otherwise it puts that part of the body into the default pose (I've made some very strange poses because I didn't know that at first ^_^). I was wondering, does anyone know of an easier way than just changing the values for every frame, as it does get a little tedious?

Also, I've noticed with my animations I've brought in, they're a little fast. So I've instead been putting 5 frames of the same thing in to try and slow it down. Is there anyway to make a certain frame run for longer? Say you wanted a fast head moving motion, but at the same time the body swaying slowly, or would I have to do as I have been and use more frames? (which means more 0.1'ing the dead limbs >.<;)

Lastly. I tend to have a really bad habbit of starting my pose on the first frame, then only realising it after I've finished working on the pose. Is there anyway to copy a frame, then paste that frame in on another frame? So I don't have to start from scratch each time I do this? Hehe.

I know there's a tutorial out there, which would probably answer these, but everytime I try going to the tutorial it says there's a problem loading the page :(

Thank you to anyone who answers this. ^_^
Locke Cardway
Registered User
Join date: 17 Aug 2006
Posts: 12
11-19-2006 06:44
From: Kaline Lycia

I was told that you had to rotate every part of the body by 0.1 otherwise it puts that part of the body into the default pose (I've made some very strange poses because I didn't know that at first ^_^). I was wondering, does anyone know of an easier way than just changing the values for every frame, as it does get a little tedious?


It's not necessary to make those minute changes in every single frame manually because Poser does its own interpolation between key frames.

For example, say you wanted to keep the .bvh animation in control of the chest.

1) Set the rotation of the chest to 0.1 in a keyframe at the beginning of your sequence.

2) Copy that key frame to the end of your sequence.

3) Do a Linear Section interpolation between the start and end chest key frames. To be on the safe side, don't use Spline interpolation between the chest key frames!

Poser tries to do fancy things on its own when Spline interpolation is used. Even though the rotation value hasn't changed between those two key frames, Poser still might do something unpredictable so it's safer to use Linear interpolation.

Poser will automatically fill in all the tween between the two chest key frames for you, with the chest staying in the 0.1 rotated position.

4) Go back to the beginning of the sequence and animate the arms.



The Animation Palette is where you'll find the Key Frame Editor where you can copy and paste frames. If you haven't already done so, I suggest you RTM about the Animation Palette. It allows you to control your animation on a very fine level and it's an essential tool in animating effectively.

You can access the Animation Palette in various ways:

- (PC) Shift-Control-V
- Top menu bar -> Window -> Animation Palette
- Open the Animation slider roll-out at the bottom, push the button on the far right with the image of the key on it.


From: Kaline Lycia

Is there anyway to make a certain frame run for longer? Say you wanted a fast head moving motion, but at the same time the body swaying slowly, or would I have to do as I have been and use more frames? (which means more 0.1'ing the dead limbs >.<;)


You'll have to do what you've always been doing: add more frames between the body's key frames to slow down the action.


From: Kaline Lycia

Lastly. I tend to have a really bad habbit of starting my pose on the first frame, then only realising it after I've finished working on the pose. Is there anyway to copy a frame, then paste that frame in on another frame? So I don't have to start from scratch each time I do this? Hehe.


See above...
Locke Cardway
Registered User
Join date: 17 Aug 2006
Posts: 12
11-19-2006 07:02
From: Kaline Lycia

I was told that you had to rotate every part of the body by 0.1 otherwise it puts that part of the body into the default pose


When an animation is uploaded, SL has to determine whether itself or the .bvh file has control over a body part. It does this by measuring the degree of change of the body part between the default pose in frame #1 and the next frame.

If the change is significant enough, SL turns control of the body part over to the .bvh file but it doesn't put that body part into the default pose--- unless the default pose happens to be the next keyframe.


From: Kaline Lycia
I was wondering, does anyone know of an easier way than just changing the values for every frame, as it does get a little tedious?


It's not necessary to make those changes to each frame because Poser does it automatically for your when it performs its own interpolations between two key frames.

Say you wanted to keep SL from taking over the animation for the chest while the arms would be animated. You'd set one key frame for the chest at the beginning of the sequence and rotate it 0.1 degrees. Copy that key frame to the end of your sequence. Poser will automatically tween the frames.

Since the chest's rotation hasn't changed between those two key frames, all the tween frames will keep the chest's 0.1 degree rotated pose. No need to go changing the values for every frame.



From: Kaline Lycia

Is there anyway to make a certain frame run for longer? Say you wanted a fast head moving motion, but at the same time the body swaying slowly, or would I have to do as I have been and use more frames? (which means more 0.1'ing the dead limbs >.<;)


You'll have to do what you've always been doing: add more frames between the body's key frames to slow down the action.


From: Kaline Lycia

Lastly. I tend to have a really bad habbit of starting my pose on the first frame, then only realising it after I've finished working on the pose. Is there anyway to copy a frame, then paste that frame in on another frame? So I don't have to start from scratch each time I do this? Hehe.


The Animation Palette is where you'll find the Key Frame Editor where you can copy and paste frames. If you haven't already done so, I suggest you RTM about the Animation Palette. It allows you to control your animation on a very fine level and it's an essential tool in animating effectively.

You can access the Animation Palette in various ways:

- (PC) Shift-Control-V
- Top menu bar -> Window -> Animation Palette
- Open the Animation slider roll-out at the bottom, push the button on the far right with the image of the key on it.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
11-19-2006 15:51
From: Kaline Lycia

Lastly. I tend to have a really bad habbit of starting my pose on the first frame, then only realising it after I've finished working on the pose. Is there anyway to copy a frame, then paste that frame in on another frame? So I don't have to start from scratch each time I do this?

Locke already mentioned this, but what you want is the Animation Palette. It is probably the most useful tool that beginner animators overlook.
_____________________
(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions
Kaline Lycia
your Goddess
Join date: 23 Feb 2006
Posts: 16
11-21-2006 12:45
Sorry about the late reply. I've been looking through this Animation Palette, it's lots of fun playing around with it. ^_^

But it has lead me to another question :D

If I use the Rate in the Palette, say setting it to 10 so it's really slow, when I upload to SL, does it work like that in SL? Tried uploading to SL and didn't notice any change, but figured it could be because I don't have a clue what I'm doing :D So anyone who does know what they're doing, does it effect the animation in SL, or just in Poser?

Thankies again. :)
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
11-21-2006 14:23
That the framerate didn't carry over to SL is odd. That always works when I do it.
_____________________
(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions
Kaline Lycia
your Goddess
Join date: 23 Feb 2006
Posts: 16
11-22-2006 03:36
Hmm, I must have messed up somewhere then. I'll have to tinker around with it some more after I'm back from work. Knowing me I just missed the most simplest thing and messed it all up :D