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Issues with the Poser avatar model?

Archanox Underthorn
Registered User
Join date: 20 May 2003
Posts: 168
06-27-2006 22:00
I noticed something recently, was wondering if anyone else has. For the longest time I used the Poser 2 model until recently when I gave the SL Avatar model a try. For some reason with that model, a lot of the time if I copy a full keyframe and paste it elsewhere, the pose that gets pasted isnt the same as the one that was copied. Has anyone else noticed this at all?
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Archatek

Home to some of the highest quality katanas and other blades available in SL. Co-creator of the Samurai Island Combat System, one of the best melee combat systems available, come check it out!

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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
06-28-2006 08:06
I have noticed some whacky spline interpolation when keyframes are copied and pasted. I haven't noticed whether it's specific to the SL models or common to all since it's been a long time since I've used Poser for anything but SL stuff. I do seem to recall that it didn't used to happen, so maybe the change was when I switched to using the SL models. I could be making that up though. I'd have to do some experimenting to be sure.

Anyway, if what you're describing is an interpolation issue, you can solve it with the break spline command. If it's that the actual keyframes themselves are not copying acurately, then no, I've never seen or head of that before.
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Archanox Underthorn
Registered User
Join date: 20 May 2003
Posts: 168
06-29-2006 13:51
Hrm, it might be something to do with having the hands locked together(setting the left's hands parent as the right hand). Although the original Poser model never gave me problems about it, that might be whats causing it.
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Archatek

Home to some of the highest quality katanas and other blades available in SL. Co-creator of the Samurai Island Combat System, one of the best melee combat systems available, come check it out!

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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
06-30-2006 01:50
The pose data belongs to the scene information, not in the obj file. I can't see what you're talking about and I've never experienced such a thing.
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Archanox Underthorn
Registered User
Join date: 20 May 2003
Posts: 168
07-07-2006 17:30
Okie well I'm experimenting again on a new computer and a fresh Poser install. I've nailed down exactly what the issue is, at least for me. Twists on the hands/forearms/shoudlers using the SL avatar model are not keyframed correctly. Let me give an example.

I have a pose at keyframe 5, every body part is keyframed, lets say it's the default poser stance. Now I go to frame 10 and twist up the arms really bad, say 500 degree twist on em. Now when I go back to keyframe 5, the arms are all twisted up, even though everything is keyframed and should not have been affected at all. Actually, I can select all of frame 5 and move it back and forth and watch the twist on the arms change depending on what frame its on.

No one has noticed anything like this? It seems odd that I would be the only one having this issue.
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Archatek

Home to some of the highest quality katanas and other blades available in SL. Co-creator of the Samurai Island Combat System, one of the best melee combat systems available, come check it out!

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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
07-07-2006 18:44
Thank you for explaining but I couldn't realized what you told though I followed your description. When I went back to frame 5, the pose was still as just what I set it first.

One possibility:
All parts part for closer information, for example, forearm has Taper, xScale, yScale... xRotation, yRotation, zRotation... and so on. Keyframe was set on each information. Didn't you set keyframe on the information that you twisted at frame 10 by accident? Make sure it by opening all information of each part.
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Archanox Underthorn
Registered User
Join date: 20 May 2003
Posts: 168
07-07-2006 19:09
Aha! Well, I have no idea why this fixed it but it did.

I renamed the Twist field in the arm bones to "twist left - right" and now I don't have the problem anymore. Again, I have no idea why that fixed it or what the issue even was but uhh, yay :P
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Archatek

Home to some of the highest quality katanas and other blades available in SL. Co-creator of the Samurai Island Combat System, one of the best melee combat systems available, come check it out!

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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
07-07-2006 19:19
Anyway, congrats.

The bone's name might have changed accidentally... :confused:
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