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Dance animation help?

Tore Elcar
Registered User
Join date: 6 Sep 2007
Posts: 77
11-25-2009 06:40
Ok, so here we go. I bought a headbanging dance animation which is copyable. Made 4 individual pose balls (yes correctly and the work), then placed them in a cross configuration.

Once that was done, I created a box in the center (totally transparent) and linked them making sure said box was the root prim. I added a rotation script to the box to make them appear to be dancing around a fire.. great.. seemed to work. However, when I'm on a poseball, no one else can get on the other 3. Thoughts? Help? PLEASE!! lol Other than that.. if I want to dance alone..I can..LMAO
Markus Waverider
Registered User
Join date: 24 Nov 2009
Posts: 4
11-25-2009 07:27
Do other balls have sittarget defined?
Try using Speedysit!Then you need only fire prim, no balls around ;)
Tore Elcar
Registered User
Join date: 6 Sep 2007
Posts: 77
11-25-2009 12:59
The configuration in each poseball is as follows:

title: Headbang

offset: <0,0,-0.2>

voice: Yes

sit_button: Headbang!


and whats Speedysit?

EDIT: I should also note, without the rotation script in the build, all the balls can be used at once. And said script is this...

default
{
state_entry()
{
llTargetOmega(<0,0,1>,PI,1.0);
}

}
Tore Elcar
Registered User
Join date: 6 Sep 2007
Posts: 77
11-26-2009 07:32
Figured it out. Seems I forgot to name the poseballs. Named them 1 through 4 and bam..it worked.